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Gran Turismo PSP - 1st October 2009
Posted: Wed Jun 03, 2009 5:06 pm
by DTS
Gran Turismo PSP - 1st October 2009
Gran Turismo PSP has finally got a street date: 1st October 2009. No specific regional dates were given.
Confirmed by Kazunori Yamauchi on stage during Sony's E3 presentation, the PSP title was shown to be working on the new PSP Go, although it will be available on UMD as well.
It was stressed that the title will be a full Gran Turismo game, not stripped down in any fashion. Featuring 800 cars, and 60 layout variations of 35 tracks, the game is said to pelt along at a very healthy 60fps.
Single-player will feature racing and time trial modes, with multiplayer taking the form of ad-hoc wireless for up to four people.
Some extra stuff about multiplayer car trading through the link:
http://www.eurogamer.net/articles/gran- ... show-at-e3
Since it was supposed to be a PSP launch game, I'll believe it when I have the game.
60fps sounds good, though. 30fps in Wipeout Pulse is lame.
Re: Gran Turismo PSP - 1st October 2009
Posted: Wed Jun 03, 2009 5:13 pm
by horton
DTS wrote: I'll believe it when I have the game.
Re: Gran Turismo PSP - 1st October 2009
Posted: Wed Jun 03, 2009 5:26 pm
by MKJ
wort, dts is just a bit too focussed on numbers.
but lol psp
Re: Gran Turismo PSP - 1st October 2009
Posted: Wed Jun 03, 2009 6:05 pm
by DTS
Anything fast needs high fps to see the changes clearly. I thought NTSC Gran Turismo ran at 60fps. Soul Calibur on the Dreamcast ran at 60fps aswell IIRC.
NTSC is 60Hz, PAL is 50Hz so it's more likely PAL games were 50fps than 30. Or 25fps for slow games.
Soul Calibur had a 60Hz option like many Dreamcast PAL games - for if your TV supported it. A chipped PAL PS1 could play NTSC games at the full 60Hz on a TV that supported it.
Re: Gran Turismo PSP - 1st October 2009
Posted: Wed Jun 03, 2009 11:03 pm
by Chupacabra
whats so great about gran turismo? im not into racing games, but is it much different than any of the clone games?
Re: Gran Turismo PSP - 1st October 2009
Posted: Thu Jun 04, 2009 1:32 am
by DTS
It's designed in such a way that makes racing with realistic physics accessible to the layman. (Alright there's no car damage, except tyres in harder races, and the cars don't flip or roll, but otherwise it is realistic). There's an Arcade mode for quick playing, but the real meat is in the simulation mode (or whatever they called it, forgot).
In the simulation mode, you buy a relatively cheap 2nd hand car and win money by doing small-time races, which you can use to upgrade it with new parts to help you win more. To enter harder races and championships you have to first pass racing driving tests, or licence tests. Once you've passed a set of tests you get a relevant racing licence from it. The tests are done on sections of tracks that are used for racing on in the rest of the game. This means that aswell as forcing you to learn to racing drive, you learn sections of the tracks specifically. The tests are done with various test cars, not the car you bought yourself.
As you get better qualified with licences you get access to better races and championships with more prizemoney. For some of these you win more money, some you win money and a car. You can sell the car or use it. Souping up your cars gradually as you get enough money to do so is great.
So, it doesn't drop you in the deep end with a full spec racing car, it builds up to it gradually in such a way that you have to learn to race well to get faster cars and race in faster races and championshps.
Winning the Pagani Zonda Race Car by the requisite way of racing in a Pagani Zonda cars only championshp is great cause that way you have learnt to race the Pagani Zonda effectively before you attain the more powerful Race version of it.
It's a brilliantly designed game and redefined the racing simulator. Before Gran Turismo, all racing games were either arcade-oriented pieces of unrealistic cake, or inpenetrable nerdy shite (for want of a better term). I don't know much about the "clone games" but I think I'd have read about it somewhere if they started you off "small" and worked you up to "big" like Gran Turismo does. I think they just dump a load of desirable cars in there and make the driving feel "fun, but sort of realistic".
Re: Gran Turismo PSP - 1st October 2009
Posted: Thu Jun 04, 2009 7:51 am
by MKJ
general consensus is GranTurismo stopped being realistic after GT2, and that Forza took its place in "driving simulation".
i wouldnt know tho, i have gt3 and concept for ps2 but never really got into it.
Re: Gran Turismo PSP - 1st October 2009
Posted: Thu Jun 04, 2009 10:32 am
by Don Carlos
GT3 was ace. 4 Was very realistic I think. Far less arcade like than 1 + 2...
Re: Gran Turismo PSP - 1st October 2009
Posted: Thu Jun 04, 2009 6:35 pm
by Chupacabra
DTS wrote:It's designed in such a way that makes racing with realistic physics accessible to the layman. (Alright there's no car damage, except tyres in harder races, and the cars don't flip or roll, but otherwise it is realistic). There's an Arcade mode for quick playing, but the real meat is in the simulation mode (or whatever they called it, forgot).
In the simulation mode, you buy a relatively cheap 2nd hand car and win money by doing small-time races, which you can use to upgrade it with new parts to help you win more. To enter harder races and championships you have to first pass racing driving tests, or licence tests. Once you've passed a set of tests you get a relevant racing licence from it. The tests are done on sections of tracks that are used for racing on in the rest of the game. This means that aswell as forcing you to learn to racing drive, you learn sections of the tracks specifically. The tests are done with various test cars, not the car you bought yourself.
As you get better qualified with licences you get access to better races and championships with more prizemoney. For some of these you win more money, some you win money and a car. You can sell the car or use it. Souping up your cars gradually as you get enough money to do so is great.
So, it doesn't drop you in the deep end with a full spec racing car, it builds up to it gradually in such a way that you have to learn to race well to get faster cars and race in faster races and championshps.
Winning the Pagani Zonda Race Car by the requisite way of racing in a Pagani Zonda cars only championshp is great cause that way you have learnt to race the Pagani Zonda effectively before you attain the more powerful Race version of it.
It's a brilliantly designed game and redefined the racing simulator. Before Gran Turismo, all racing games were either arcade-oriented pieces of unrealistic cake, or inpenetrable nerdy shite (for want of a better term). I don't know much about the "clone games" but I think I'd have read about it somewhere if they started you off "small" and worked you up to "big" like Gran Turismo does. I think they just dump a load of desirable cars in there and make the driving feel "fun, but sort of realistic".
hm...i wonder why another company doesnt try to do the build up thing then