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CPM llamas in CPMA VQ3

Posted: Fri Jun 05, 2009 7:23 pm
by DTS
CPM llamas in CPMA VQ3

This is the kind of shit you have to put up with in cpma vq3 if you don't win all the time. Happens occasionally.
Notice the part where he complains about getting fragged by the shotgun in an ambush which actually happened in the game, but gets the score wrong when he brags about the win, saying it was 17-0 when it was 19-1.

Code: Select all

E}I{EK connected
E}I{EK disconnected
UnnamedPlayer connected
UnnamedPlayer entered the arena
UnnamedPlayer ate Double Trigger Style's rocket
Double Trigger Style: hi
UnnamedPlayer: hi
Double Trigger Style almost dodged UnnamedPlayer's rocket
Double Trigger Style ate UnnamedPlayer's rocket
Double Trigger Style was shredded by UnnamedPlayer's shrapnel
UnnamedPlayer was gunned down by Double Trigger Style
Double Trigger Style was railed by UnnamedPlayer
UnnamedPlayer was gunned down by Double Trigger Style
]\ready
    ready
    readyteam
]\ready
Double Trigger Style is ready!
Double Trigger Style was gunned down by UnnamedPlayer
UnnamedPlayer is ready!
recording to
demos/DoubleTriggerStyle(POV)-vs-UnnamedPlayer-ztn3tourney1-2009_06_0.dm_68.
UnnamedPlayer: hf
Double Trigger Style: hf
UnnamedPlayer: im a cpm player tbh
Double Trigger Style was railed by UnnamedPlayer
Double Trigger Style blew himself up
Double Trigger Style was shafted by UnnamedPlayer
Double Trigger Style was railed by UnnamedPlayer
UnnamedPlayer ate Double Trigger Style's rocket
Double Trigger Style blew himself up
Double Trigger Style was machinegunned by UnnamedPlayer
Double Trigger Style ate UnnamedPlayer's grenade
Double Trigger Style was shafted by UnnamedPlayer
UnnamedPlayer almost dodged Double Trigger Style's rocket
Double Trigger Style was shafted by UnnamedPlayer
Double Trigger Style was shafted by UnnamedPlayer
Double Trigger Style was shafted by UnnamedPlayer
Double Trigger Style was melted by UnnamedPlayer's plasmagun
Double Trigger Style was melted by UnnamedPlayer's plasmagun
Double Trigger Style was railed by UnnamedPlayer
Double Trigger Style was shafted by UnnamedPlayer
Double Trigger Style was shafted by UnnamedPlayer
Double Trigger Style was railed by UnnamedPlayer
Double Trigger Style ate UnnamedPlayer's rocket
Double Trigger Style was railed by UnnamedPlayer
Double Trigger Style was shafted by UnnamedPlayer
UnnamedPlayer discovered gravity
Double Trigger Style ate UnnamedPlayer's grenade
Double Trigger Style ate UnnamedPlayer's rocket
UnnamedPlayer was gunned down by Double Trigger Style
Timelimit hit
Wrote screenshots/
DoubleTriggerStyle(POV)-vs-UnnamedPlayer-ztn3tourney1-2009_06_05-19_32_35.jpg

Statistics for UnnamedPlayer
Weapon          Acc Hits/Atts Kills Deaths  Take Drop
-----------------------------------------------------
MachineGun  :  37.0   30/81       1      0          0
Shotgun     :                     0      1     5    0
G.Launcher  :  14.2    9/63       2      0    21    0
R.Launcher  :  32.8   24/73       2      2     9    4
LightningGun:  34.6  164/473      8      0     6    0
Railgun     :  40.0    8/20       5      0     9    0
Plasmagun   :  14.2   18/126      2      0     7    0
Rocket Skill:  57.7    6/24

Damage given/recvd: 4795/2137 (eff: 69)
Health taken: 1120  (8 MH)
Armor taken : 2490  (15 RA, 17 YA, 0 GA)

Statistics for Double Trigger Style
Weapon          Acc Hits/Atts Kills Deaths  Take Drop
-----------------------------------------------------
MachineGun  :  19.3    6/31       0      1          3
Shotgun     :  16.6   11/66       1      0     9    0
G.Launcher  :  15.5    7/45       0      2    17    5
R.Launcher  :  34.0   16/47       2      2    17    8
LightningGun:   2.0    2/96       0      8    11    1
Railgun     :  20.0    1/5        0      5    15    3
Plasmagun   :  10.1   23/226      0      2    10    2
Rocket Skill:  61.6    4/16

Damage given/recvd: 2137/4795 (eff: 30)
Health taken: 1305  (7 MH)
Armor taken : 1250  (2 RA, 13 YA, 0 GA)

Match Over!

Player          Kll Dth Sui Time FPH Eff    DG    DR  Score
-----------------------------------------------------------
UnnamedPlayer    20   3   1   10 113  86  4795  2137     19
Double Trigger    3  20   2   10   5   4  2137  4795      1

UnnamedPlayer: gg
Stopped demo.
Double Trigger Style: gg
UnnamedPlayer: that was quite boring realy
UnnamedPlayer: want to play cpm?
Double Trigger Style: I don't like cpm
UnnamedPlayer: why not
Double Trigger Style entered the arena
Double Trigger Style: physics, mh respawn
UnnamedPlayer: physics are better and allow for better depth of movement
UnnamedPlayer: mh respawn is a balance issue :>
Double Trigger Style was shafted by UnnamedPlayer
Double Trigger Style: it gives too much advantage to player who picks up mh
UnnamedPlayer: no it doesnt
Double Trigger Style: cause others don't know when it's going to respawn
UnnamedPlayer: yes you do
UnnamedPlayer: if he has ra and mh then 3rocket hits
UnnamedPlayer: and he now has about 110hp
UnnamedPlayer: so you know its about 30seconds later
Double Trigger Style: but he can rocketjump
UnnamedPlayer: you need to think
UnnamedPlayer: then it respawns earlier
UnnamedPlayer: so you listen to the sound he makes when you hit him
UnnamedPlayer: you can tell how much hp people have
Double Trigger Style: but if you don't hit him and he rkjs you don't know
UnnamedPlayer: you should be able to roughly guess anyway
UnnamedPlayer: and make a comeback without mh
UnnamedPlayer: you can hear him rj
UnnamedPlayer: unless its a massive giant vq3 map
Double Trigger Style: I know you can figure it out I used to in cq3 in osp
UnnamedPlayer: or you have no sound :D
Double Trigger Style: but as soon as he starts rjing it's shit
UnnamedPlayer: you can hear him rj?
UnnamedPlayer: so you know it does 35damage if he can jump properly
Double Trigger Style: not if you are elsewhere in the map
UnnamedPlayer: thats about 10damage to hp if he has ra
UnnamedPlayer: cpm maps are small enough to hear it
UnnamedPlayer: you should know when hes RJed anyway
UnnamedPlayer: from his positioning
UnnamedPlayer: not difficult realy
Double Trigger Style: well I don't like small maps too frantic not enough
strategy
UnnamedPlayer: tbh by your performance your not in a position to talk about
MH balance issues
UnnamedPlayer: it is
UnnamedPlayer: you just need to strategy FASTER :d
UnnamedPlayer: its like saying that ferraris are to fast to race
UnnamedPlayer: youd rather race go karts
UnnamedPlayer: because they are slow enough
UnnamedPlayer: ...
Double Trigger Style: but you need to know the map really well to strategise
that fast
UnnamedPlayer: then you should learn the maps
UnnamedPlayer: ...
Double Trigger Style: no it's like saying a racing track is too small :P
UnnamedPlayer: yes i guess it is
UnnamedPlayer: and it is equally wrong
UnnamedPlayer: a smaller racing track just allows for faster lap times
UnnamedPlayer: it takes nothing away
UnnamedPlayer: infact tighter corners adds something :p
Double Trigger Style: then why do they make racing tracks big? :)
Double Trigger Style ate UnnamedPlayer's grenade
UnnamedPlayer: because they have 100cars on them
UnnamedPlayer: not 2
UnnamedPlayer: when did you ever see 2 cars racing?
Double Trigger Style: no they have about 25
UnnamedPlayer: its besides the point tbh its a metaphor
UnnamedPlayer: 25 is still more than 2
Double Trigger Style: this map is good in vq3 but not cpm classic map
UnnamedPlayer: thats because its to big to play in cpm
UnnamedPlayer: its easy to just run and hide
UnnamedPlayer: in vq3 you cant move for shit
UnnamedPlayer: so its equal to run and hide as it is to find someone
Double Trigger Style: what is wrong with hiding?
UnnamedPlayer: it degrades gameplay in to a hidey hidey railfest?
Double Trigger Style: if you weren't supposed to hide all the walls would be
see-through
UnnamedPlayer: it becomes CS
UnnamedPlayer: you are supposed to find cover and hide to a degree
Double Trigger Style: I suppose you use walljhcks?
UnnamedPlayer: not wait for someone with a shotgun fire and run
Double Trigger Style: wallhacks
UnnamedPlayer: i suppose your an idiot?
UnnamedPlayer: impossible to get through a vq3ers brain
UnnamedPlayer: its like talking to a brick wall
Double Trigger Style: haha
UnnamedPlayer: only a brick wall is at least good at what it does
Double Trigger Style: you just have a weak arguement
UnnamedPlayer: infact tis quite like a brickwall
UnnamedPlayer: brickwalls just stand still as well
UnnamedPlayer: what part of it was weak :D
Double Trigger Style: it's wrong that's what
UnnamedPlayer: does that explain which part is wrong
UnnamedPlayer: ...
UnnamedPlayer: i think your dodging the point
Double Trigger Style: all of it is wrong
UnnamedPlayer: il give you the answer to all your questions
UnnamedPlayer: now trust me on this
UnnamedPlayer: type in the console : /cv gameplay cpm
UnnamedPlayer: :/cv map cpm3a
Double Trigger Style: anyone that says 'trust me' is full of shit
UnnamedPlayer: play for 2months
UnnamedPlayer: and then have this conversation again
UnnamedPlayer: you will be in my position
UnnamedPlayer: its hard to leave your precious vq3 i know
UnnamedPlayer: but try it once
UnnamedPlayer: i was a vq3er
UnnamedPlayer: now i realise it is shit
Double Trigger Style: it's not precious to me
UnnamedPlayer: i guess not
UnnamedPlayer: i beat you quite easily
Double Trigger Style: there's plenty of things I don't like about q3
UnnamedPlayer: so change it, play cpm
Double Trigger Style: cpm just adds more things I don't like
UnnamedPlayer: what like better players
UnnamedPlayer: that beat you even harder than i did
UnnamedPlayer: it was only 17-0
UnnamedPlayer: in cpm id call that a boring game
UnnamedPlayer: infact it was still boring
UnnamedPlayer: cpm games are usualy ended 40-20
UnnamedPlayer: far more action packed
UnnamedPlayer: perhaps to much for a vq3ers brain to handle :/
UnnamedPlayer: anyway im off, your useless tbh
UnnamedPlayer: try cpm bb
UnnamedPlayer disconnected
I think these people must learn their social skills from Arqon...
Great way to get people to play cpm, eh?
He acts as if I haven't tried it when clearly I have.