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Doom 3 spinoff on iPhone
Posted: Fri Jun 12, 2009 7:08 am
by Eraser
It's called "Doom Ressurrection" and was developed by John Carmack and an 8 man team. It has 8 levels and represents about 5 hours of gameplay. It runs on 30 frames per second.
http://www.eurogamer.net/articles/iphon ... f-imminent
Re: Doom 3 spinoff on iPhone
Posted: Fri Jun 12, 2009 7:15 am
by Tsakali
player movement this game must be a nightmare
Re: Doom 3 spinoff on iPhone
Posted: Fri Jun 12, 2009 8:32 am
by DooMer
It's an on rails shooter.
Re: Doom 3 spinoff on iPhone
Posted: Fri Jun 12, 2009 11:02 am
by o'dium
Yeah, on rails with limited view movement while tilting the screen...
Which just screams odd to me. You still have to aim, but to look around you move the phone... Thats gotta be tough
But still, they should port this to the Wii, not like they would have to do much work is it

Re: Doom 3 spinoff on iPhone
Posted: Fri Jun 12, 2009 11:10 am
by o'dium
Oh yeah, vids or it didn't happen:
http://www.youtube.com/watch?v=m8KoU_z9MOM
Shame id Software wont port the xbox Doom 3 to the Wii with Wiimore support, would be a blast

Re: Doom 3 spinoff on iPhone
Posted: Fri Jun 12, 2009 2:15 pm
by Eraser
Yes, because the Wii Remote is a better control alternative than Mouse and Keyboard...

Oh and just to be clear about this: That is an anti-Wii sentiment.
ps:
The game looks rubbish on iPhone.
Re: Doom 3 spinoff on iPhone
Posted: Fri Jun 12, 2009 2:21 pm
by obsidian
Re: Doom 3 spinoff on iPhone
Posted: Sat Jun 13, 2009 10:33 am
by mac
looks pretty ugly. just using the colormaps from doom3 won't cut it. there is not a single shadow visible. the doom3 media is not meant to be used that way it just looks flat and ugly with no depth.
you should see what ngmoco is doing with the quake3 engine on the iphone, with dynamic light effects etc. that alot is more impressive than what mr. carmack has to offer here.. well well