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				Wipeout
				Posted: Wed Jul 29, 2009 8:30 pm
				by InsaneKid
				k, i tried a new test-version of one of the racin-tracks
for Q3Rally, DeFrag and ExcessivePlus!
This q3map2 is rly great! 

i tried this "skybox"-entity, but the sky is not the way i want it
(esp. in the room inside the building).
>>>
http://www.filefront.com/14151901/Wipeout-test3.pk3
EDIT:
This map comes with "DTB- Dominate the base" 

Its a gametype that comes with the map ...
and can be combined with any other gametype!
It will be fully supported by ExcessivePlus!!! <<<
Edit2:
The pk3-file also includes music,
thats why its that big! <:
 
			 
			
					
				Re: Wipeout
				Posted: Thu Jul 30, 2009 5:16 am
				by Silicone_Milk
				All of your screenshots are really small. It would be nice to see some higher-res versions.
			 
			
					
				Re: Wipeout
				Posted: Thu Jul 30, 2009 10:56 am
				by InsaneKid
				
			 
			
					
				Re: Wipeout
				Posted: Thu Jul 30, 2009 11:54 am
				by o'dium
				This is for Q3, right...? I may be wrong but those look like Doom 3 diffuse only pass textures, which you can't really release...? Either that, or they are somebody elses textures that were made for D/N/S materials and you are using just the diffuse, which is why they look so flat and washed out.
The map itself looks interesting, but I can't get my head around those flat stretched textures..?
			 
			
					
				Re: Wipeout
				Posted: Thu Jul 30, 2009 12:11 pm
				by maz0r
				
			 
			
					
				Re: Wipeout
				Posted: Thu Jul 30, 2009 6:50 pm
				by InsaneKid
				thanks for the screenies!  
ye, some of the textures ...are from Doom³. <:
but they look so good!
 
			 
			
					
				Re: Wipeout
				Posted: Thu Jul 30, 2009 7:33 pm
				by Hipshot
				That's not really good you know. Better you make your own... it's not like you're gonna be sued but it's bad practice - it's noobish.
			 
			
					
				Re: Thanks!
				Posted: Thu Jul 30, 2009 11:37 pm
				by InsaneKid
				Thanks!
Here i got another DTB-example; Its just a quick scratch
to show how im thinkin about to develope it further.-
It also includes my new spawn-system for FREEZE:
everyone spawns and respawns in his base (TDM)!
Space-DTB!
>>>
http://www.filefront.com/14160345/Space-DTB-Test.pk3
[img]
[img=http://img65.imageshack.us/img65/4134/spacedtb2.th.jpg][/img]
[img]
[img=http://img375.imageshack.us/img375/351/spacedtb.th.jpg][/img]
 
			 
			
					
				Re: Wipeout
				Posted: Fri Jul 31, 2009 3:15 am
				by obsidian
				You're doing it wrong!
[img ]url[/img]  (without the space)
Now hit the edit button on your post and fix it.
			 
			
					
				Re: Wipeout
				Posted: Fri Jul 31, 2009 11:54 am
				by InsaneKid
				thers no space between them, it just looks like.
it would be better to be able to upload pics directly to the post.
			 
			
					
				Re: Wipeout
				Posted: Fri Jul 31, 2009 2:23 pm
				by obsidian
				What? In your post above, you are not using the img tag correctly. I'm showing you the correct format. You need an opening img tag and a closing /img tag with the url to the image in between.
			 
			
					
				Re: Wipeout
				Posted: Sat Aug 01, 2009 2:39 am
				by fKd
				wow... a bit noobish, but hay.. we all gotta start somewhere...
i like wipe out, you should try get the wipeout hd thing going on.. you would also get to make cool new shaders 
[lvlshot]http://www.girlsentertainmentnetwork.com/wp-content/uploads/2009/01/wipeout-hd.jpg[/lvlshot]
Mod edit: lvlshot that sucker! 
			 
			
					
				Re: Wipeout
				Posted: Wed Aug 05, 2009 5:19 pm
				by InsaneKid
				yes, ofc the wipeout-Effects are better! 

im still thinkin about it ...
makin some "new textures" and stuff! <:
Edit: Bad thing: my PSX aint workin (for a long time now)
...the CD doesnt spin anymore! :/
 
			 
			
					
				Re: Wipeout
				Posted: Thu Aug 06, 2009 8:00 am
				by MKJ
				turn it upside down, see if that works (no joke)