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UI Help

Posted: Tue Aug 04, 2009 5:34 am
by Silicone_Milk
Not really level editing or modeling but... it's not programming either so I thought I'd post it.

What the hell is going on here?
Image

Why are there black backgrounds behind the numbers (except for the yellow for 0). I simply erased the number and painted my own and had a transparent background. Saved as 32 bit tga files so the alpha channel should be there...

I've seen this behavior before years ago on planetquake but I don't remember what's happening here. Thoughts?

Re: UI Help

Posted: Tue Aug 04, 2009 9:38 am
by Hipshot
Did you compress the tgas in any way?

Re: UI Help

Posted: Tue Aug 04, 2009 1:53 pm
by monaster
Or probably have a different name for the new chiffres than the original tgas do? In that case id's shaders obviously wouldn't work due to bad references.

Re: UI Help

Posted: Tue Aug 04, 2009 6:00 pm
by Silicone_Milk
@Hipshot - not that I know of.

@monaster - same filenames