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Posted: Sun Apr 24, 2005 7:23 am
by dzjepp
Just pick up some tutorials online, or better yet, get Ut2k4 Editors Choice and watch the fabulous video training modules it comes with :paranoid:

Posted: Sun Apr 24, 2005 2:11 pm
by redfella
http://www.levelsource.com > redfellas > tutorials

World-reknown first class nub tuts. Hf.

Posted: Sun Apr 24, 2005 2:31 pm
by Fjoggs
lol. not everything in your tuts are the best way of construction.

Posted: Sun Apr 24, 2005 3:34 pm
by redfella
Fjoggs wrote:lol. not everything in your tuts are the best way of construction.
Yea, unfortunately I am aware of that. I made them awhile ago... Before I became aware of better, slicker production methods. Namely, the non-orthgonal room tutorial needs to be completely redone - that's a big mess as it stands now.

Posted: Sun Apr 24, 2005 4:23 pm
by Fjoggs
hehe, it won't take long, and it can help newbies. My advice would be get it done as quickly as poss. ;)

Posted: Sun Apr 24, 2005 6:50 pm
by roughrider
Hrrm. If I lived closer to you, I prolly could be bribed into showing up if a case of beer or some pr0n women were there, but alas, I live farther then 6 hours from you :P .

Posted: Sun Apr 24, 2005 7:01 pm
by Fjoggs
Pay my flight, and I'll be there ! :p

Posted: Mon Apr 25, 2005 12:44 am
by corsair
the most important thing is getting to know the editor, and finaly getting your own smooth "way of the mapperai" , you cant learn all in just one weekend, you're in-editor "movement and doings"-speed cant keep up with the level that you want to be taught at, just lay back and give it the time that it needs, fool around, dont start a map when you start to learn, start with a room, edit it, rebuild it, and scratch that, and go make an area thats not just a room thats not as ugly as the thing from before.

and a personal thought: dont try to make a spacemap.

Posted: Mon Apr 25, 2005 12:54 am
by redfella
Building on what corsair said.... Always, always, always, ditch your first map.

Heres what I do when I approach mapping for a new engine/game:

1) make a couple test maps that focus on any new things that I may be unfamiliar with

2) make a "first map" that is a basically just a slammed together, half-assed attempt at making a map from start to finish utilizing the new tech

3) create my REAL first map, and do it correctly.

This method has worked for me a numerous amount of times, and should work for anyone getting into a new engine/game or mapping for the first time.

Posted: Tue Apr 26, 2005 4:18 am
by SOAPboy
FFS guys, this isnt General, This isnt R&R.. take you're shit elsewhere borke

Posted: Tue Apr 26, 2005 4:36 am
by obsidian
That's quite enough from either of you. LEM isn't the place for this.

Thanks SOAPboy.

Posted: Tue Apr 26, 2005 8:13 am
by SOAPboy
obsidian wrote:That's quite enough from either of you. LEM isn't the place for this.

Thanks SOAPboy.

NP, i really like this forum, i see alot of neat shit being made and enjoy tricking on some of the maps that get shown.. it just sucks when people fuck it up..


bork[e] wrote:
riddla wrote:fuck off troll wannabe.
I'm not trolling dude, I'm giving what you asked for...the piddla remark was a fucking joke. :icon27: Don't get your fucking panies in a wad... :shrug:
Explain (in qwfix or something) why you were being a prick in every post back to him then.. Seriously, just stop, drop it, and move on..

Posted: Tue Apr 26, 2005 2:04 pm
by obsidian
This discussion is over. Whether or not you were joking is besides the point. This is a technical forum so keep your comments strictly technical or take it somewhere else.

Posted: Tue Apr 26, 2005 2:50 pm
by 4days
corsair wrote:the most important thing is getting to know the editor, and finaly getting your own smooth "way of the mapperai" , you cant learn all in just one weekend, you're in-editor "movement and doings"-speed cant keep up with the level that you want to be taught at, just lay back and give it the time that it needs, fool around, dont start a map when you start to learn, start with a room, edit it, rebuild it, and scratch that, and go make an area thats not just a room thats not as ugly as the thing from before.

and a personal thought: dont try to make a spacemap.
:icon14:

also, someone suggested here recently that making 'components' for a map was a good way to get started.

can definitely second that - making yourself a 'toolkit' of prefabs or bits of maps that can be cut'n'pasted into other maps teaches you a lot about mapping and using the editor - it also means that in the future you can work a lot faster, which is handy if you've got an idea to get out and can't be arsed to spend a long time fiddling with minutae.

Posted: Thu Apr 28, 2005 11:41 pm
by roughrider
Thread cleaned up. Misc bullshit posts removed.
People want to flame, troll, talk shit or otherwise that doesnt meet this forum standards, take it to R&R.

And if you have trouble understanding that, keep fucking around and you'll be banned from this forum.

Posted: Mon May 16, 2005 4:03 am
by Amorak2
Fjoggs wrote:Pay my flight, and I'll be there ! :p
fjoggs i think your mapping may scare him

Posted: Mon May 16, 2005 10:38 pm
by redfella
well, you could come up here to Raleigh, might take you 16-18 hours or so (guessing)... but I'd help you. :)

Posted: Tue May 17, 2005 10:49 am
by Fjoggs
Amorak2 wrote:
Fjoggs wrote:Pay my flight, and I'll be there ! :p
fjoggs i think your mapping may scare him
What do you mean? :paranoid:

Posted: Tue May 17, 2005 1:44 pm
by voodoochopstiks
It's too good, incomprehensible for mere americans. :D