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T3D file into Q3Radiant

Posted: Wed Aug 12, 2009 1:35 am
by sqdtnz
Hello there,

First of all, I'm new to this forum. I have some experience with unrealED and sandbox (crysis), and I just started with Radiant. In my opinion a very simple program that I already love to use!

But in a map I'm making (as experiment) I want to create a stairs that slightly bends. Using methods of rotating, and manually clipping each brush don't give me a pleasing result (unless I put a lot of hours into it), so I was going back to unrealED, and using the simple stairs brush preset there, I could make one with just a few clicks.

Now I can export that brush as t3d, but how can I get that into Q3Radiant202? Google didn't give me any useful results...

I hope someone of you can help me, maybe even by editing the ASCII contents of the file and saving it as .map...?

---- edit -----
As reference I added a screenshot of the stairs I created in Radiant. I just think it turns too hard. I created it by making a brush, then selecting 16 sided in brush menu, then just cut it as evenly every 8th of a circle ( I think it was).

Image

Re: T3D file into Q3Radiant

Posted: Wed Aug 12, 2009 5:58 am
by Kat
Tutorial +vid on making spiral stairs in Radiant
http://www.katsbits.com/htm/tutorials/e ... stairs.htm

Does the map export as *.t3d or something else? iirc there used to be a way to export content out as another format that could be imported into a 3D app, that's really the only option you have as I don't think there's a converter like you're wanting - Unreal brushes to Quake brushes?

Have a read here - converts t3d to x3d which you can then import into other 3D apps.. if you use Blender you can then export the model out as brushwork (see the tute here).
http://darendash.home.comcast.net/~dare ... erter.html

Re: T3D file into Q3Radiant

Posted: Wed Aug 12, 2009 2:35 pm
by obsidian
Does Unreal export as .ase, .lwo, .obj, or .3ds? Radiant will import any of these objects as a misc_model.

Re: T3D file into Q3Radiant

Posted: Thu Aug 13, 2009 2:52 am
by Kat
UT3 editor appears to be able to export to *.obj

Re: T3D file into Q3Radiant

Posted: Sat Aug 15, 2009 4:30 pm
by sqdtnz
I've actually accepted the stairs as they are on that screenshot and moved on. The only issue is the part near the center point of the rotation of the steps.

How should I solve it? Adding a square brush there and clipping the stair-steps away on those parts?