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Still workin at it
Posted: Tue Aug 25, 2009 11:52 am
by sir_vival
vghjghjghj
Re: Still workin at it
Posted: Tue Aug 25, 2009 1:39 pm
by sumatra
a13n? What is this map aiming for?

Re: Still workin at it
Posted: Tue Aug 25, 2009 7:26 pm
by 4days
it's quite hard to see the layout from those screenies. is this for a mod or regular quake 3?
Re: Still workin at it
Posted: Wed Aug 26, 2009 11:20 am
by sir_vival
fghfhg
Re: Still workin at it
Posted: Wed Aug 26, 2009 1:59 pm
by cityy
From the shots it looks like a bid for power map.
Re: Still workin at it
Posted: Wed Aug 26, 2009 3:21 pm
by obsidian
Not a13n. I've been deleting all his posts unless he actually writes something post-worthy (ha!).
Re: Still workin at it
Posted: Wed Aug 26, 2009 10:06 pm
by Hipshot
What is this level made for?
Re: Still workin at it
Posted: Thu Aug 27, 2009 1:03 am
by sir_vival
dfghdfgh
Re: Still workin at it
Posted: Thu Aug 27, 2009 1:26 am
by fKd
seriously dude, we dont mind helping out. but finding tutorials on ya own is very simple...
Re: Still workin at it
Posted: Thu Aug 27, 2009 2:01 am
by sir_vival
[
Re: Still workin at it
Posted: Thu Aug 27, 2009 2:08 am
by fKd
why not use a heightmap? it would blend well with ya sky box.
Re: Still workin at it
Posted: Thu Aug 27, 2009 3:28 am
by sir_vival
edgffdsg
Re: Still workin at it
Posted: Thu Aug 27, 2009 3:56 am
by obsidian
In GtkRadiant, Help > Manual and also Help > Quake III Arena/Quake III Team Arena > Terrain Manual.
Useful stuff, that's how I learned.
And for more advanced terrain stuff:
http://www.simonoc.com/pages/articles.htm
Re: Still workin at it
Posted: Thu Aug 27, 2009 6:08 am
by sir_vival
gjghjg
Re: Still workin at it
Posted: Thu Aug 27, 2009 3:02 pm
by sir_vival
ok this is what happens when I get frustrated. . .
http://viewmorepics.myspace.com/index.c ... i=47798329
and I'm about ready to slit my other one. . .
see you guys on the flip mode. . .
damn vista. . .
by the way that's 47 staples. . .
Re: Still workin at it
Posted: Fri Aug 28, 2009 2:12 am
by fKd
ummmm not really sure what to say here... sounds like you are looking to become instantly good at mapping. i've got some bad news... it takes a life time.. and even then ya still dont know if ya any good or not... its the nature of art. just keep patient and read as may tutorials you can find on whatever you are trying to do. check the sticky thread here.it has heaps of info, even if a lot of the images are missing due to the age of when they were posted. good luck sir, stick at it
Link: viewtopic.php?f=10&t=290
Re: Still workin at it
Posted: Fri Aug 28, 2009 3:16 am
by sir_vival
vhgffhfgh
Re: Still workin at it
Posted: Fri Aug 28, 2009 3:55 am
by obsidian
Best of luck on the staying out of jail and drug tests and everything else (and your map). You make all my problems sound quaint.
Re: Still workin at it
Posted: Sat Aug 29, 2009 12:18 am
by 4days
radiant is much harder to use with a bunch of staples in your hand, fire them into your feet instead.
currently it looks like you can only get between the flags via a flooded tunnel or across open ground overlooked by opposing towers, neither of which are good options for a flag run. how about some water around the base of the towers (so that people can drop from them safely) and some cover (maybe expand the tunnels you mentioned into a traditional 3-4 room map, with the surface being a dangerous no-go area players can force each other into).
it might be best to concentrate on learning about terrain for the time-being. tough out your jail time, running will just get you into more shit further down the line. maybe when you get out you can make a map of the prison. a prison map could be awesome.
Re: Still workin at it
Posted: Sat Aug 29, 2009 3:45 am
by obsidian
I would also take a look at some of the other CTF maps that are made by id Software and other mappers and make note of the layouts used for a typical CTF. There is usually a certain type of layout that works well.
For example, most CTF maps have 3-4 routes into the flag room. A small network of crisscrossing hallways and small atriums. Followed by a central middle section with 2-3 entrances into each base. It's the multiple hallways and possibilities that makes an interesting game. Just a single long tunnel through water makes the flag carrier rail bait.
But keep it up, mapping takes lots of practice and many tries.
Re: Still workin at it
Posted: Sun Aug 30, 2009 12:18 am
by sir_vival
I am learning terrain but do I need easygen? or is there a way to do it in gtk without anything else?
The staples are surgical. . . I slit my wrist.
Re: Still workin at it
Posted: Sun Aug 30, 2009 12:58 am
by obsidian
Easygen certainly makes it easier for that kind of brushwork. You could build each brush by hand though it can be a bit tedious. See Socks tutorials if you want to do manual brushes:
http://www.simonoc.com/pages/articles.htm
Re: Still workin at it
Posted: Sun Aug 30, 2009 3:31 am
by sir_vival
easygen won't install

(
oh. . .what is the best program for making your own shaders? lol
what does everyone use?
I'm badass at photoshop. . .
Re: Still workin at it
Posted: Sun Aug 30, 2009 4:08 am
by tehSandwich
sir_vival wrote:easygen won't install

(
oh. . .what is the best program for making your own shaders? lol
what does everyone use?
I'm badass at photoshop. . .
For the terrain, Use whatever you want.
For the shaders: Try making something out of this.
http://bpeers.com/software/q3ase/index.html
Otherwise, use good ol' Notepad and the
shader manual and do something out of it.
For making a Heightmap, there's no real standard.
Also, avoid self-deprecation. You are a newbie. Errors happens.
Re: Still workin at it
Posted: Sun Aug 30, 2009 4:39 am
by sir_vival
seriously though. . easygen won't install. . .

what else is there?