shaders.
Posted: Wed Sep 09, 2009 10:22 pm
im not sure if this is the right thread for this, but ive recently released a shader i was working on for the longest time in my defrag map ghost-accel (u can find it on q3a.ath.cx) anyway its a water shader where the top is mirrored. it works great (also a great fps killer lol) but the only thing i was dissapointed by was the fact the it was mirrored 100% there was no transparency at all..
does any1 know if this is possible at all??
does any1 know if this is possible at all??