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shaders.

Posted: Wed Sep 09, 2009 10:22 pm
by ^Ghost
im not sure if this is the right thread for this, but ive recently released a shader i was working on for the longest time in my defrag map ghost-accel (u can find it on q3a.ath.cx) anyway its a water shader where the top is mirrored. it works great (also a great fps killer lol) but the only thing i was dissapointed by was the fact the it was mirrored 100% there was no transparency at all..

does any1 know if this is possible at all??

Re: shaders.

Posted: Thu Sep 10, 2009 12:33 pm
by Rawing
Urban Terror has mirroring but yet transparent glass, but I don't know if it's because of the shader or if there's programming involved.
EDIT: UrT has "normal" glass (without any mirror func) too, so I'm not sure if it would help anything to post an UrT glass shader here.