quake live update 22/9
Posted: Wed Sep 23, 2009 4:04 pm
Some interesting changes yesterday: http://www.quakelive.com/forum/showthread.php?t=35361
This update did decrease my screen size and reset my hud for some reason. Probably has something to do with:
- Fix for on-screen damage indicator. The effect was incorrect. Three new cvars have been added as well to modify the effect. (cg_screenDamage, cg_screenDamage_Self, cg_screenDamage_Team)
- Added cg_HitBeep <0/1/2/3> (default: 1) to play different tones based on the amount of damage done to an opponent. 0 = off, 1 = single tone (old style), 2 = new multi-tone option, 3 = reverse multi-tone option.
- Added cg_crosshairHitStyle <0-8> (default: 0) to allow the same information given by cg_HitBeep to be displayed via the crosshair.
- Changes to shotgun pellet spread. Inner ring now does more damage than outer ring, for a total of 110 damage.
This update did decrease my screen size and reset my hud for some reason. Probably has something to do with:
- cg_hudfiles will now default back to ui/hud.txt when incorrectly set.