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Quake 2 questions.

Posted: Mon Apr 25, 2005 4:56 pm
by bork[e]
I've found what I need, but like I found out starting in Quake 3 editing there is always something different/better that can be used.

First off I go to Radian't site and pick the version 1.4.0. Then I'm greated with the below:

Image

- Can I use the same editor I use for Quake 3 or is that bottom version better for Quake 2?
- What is the best compiler for this game, is there something like a q2map2 or something?
- Can I use q3map2 Toolz linked to whatever comipler I have for quake 2, or is there another front end I should be using?

That's all I can think of atm...tia.

Posted: Tue Apr 26, 2005 2:51 am
by bork[e]
awsome, thx as always dude!

Posted: Tue Apr 26, 2005 4:25 am
by Psyche911
Kaziganthe wrote:Ehh. I don't really remember where I got all of the compilers and stuff, but I do know that you'll want to be using 1.5.0 for q2. Although it doesn't support certain q2 editing features, it's you're best bet, as 1.4.0 is generally buggy when handling textures.
1.4.0 is buggy with all games, or just :q2: ?

Posted: Tue Apr 26, 2005 2:06 pm
by rgoer
1.4.0 always worked like a charm for me on :q3:-engine games, so I think he may have meant just :q2:

Posted: Wed Apr 27, 2005 5:29 am
by Psyche911
Okay, so any texture problems I have with :q3: engine games are a result of my noobness. Thx. :)

Posted: Wed Apr 27, 2005 1:50 pm
by obsidian
Make sure you change project settings.
File > Project Setttings.