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Quake3: GTKradiant detail questions
Posted: Mon Nov 23, 2009 11:52 pm
by Buzzard
Hey there, im kinda new to making maps and i wanted to do some techmaps for my engine and i looked at half-life 2 map "ravenholm" (since HL2 maps looks similar to q3) and i saw some detail stuff i wanted to do in my techmap but i dont know how so here we go.
1.) The first picture starting from the bottom has a rain pipe thing and i was wondering if i can do this in my techmap?, if so.. how?
2.)+2.5) This stair design which is most common in games, is this possible in a q3map?
3.) These handrails, are they possible to make in a q3map?
Re: Quake3: GTKradiant detail questions
Posted: Mon Nov 23, 2009 11:53 pm
by Buzzard
Third pic.
Re: Quake3: GTKradiant detail questions
Posted: Tue Nov 24, 2009 12:53 am
by obsidian
Nothing in those pictures are anything out of the ordinary for a Q3 map and are not just possible, but frequent. Stairs are simple brushes, pipes are probably patch meshes, railings look like either a combination of both brushes and patches or an imported model.
Re: Quake3: GTKradiant detail questions
Posted: Tue Nov 24, 2009 1:02 am
by Buzzard
Nice!, so are there any tutorials for how to do these?, i have been looking around but never really found what im looking for.
Re: Quake3: GTKradiant detail questions
Posted: Tue Nov 24, 2009 7:54 pm
by jal_
The handrails, if you want them cyllincrical can not be made with patches, they have to be models, and can't be lightmapped because the lightmap shows issues on seams when being too small for the allowed resolution, even with samplesize 1. In short, they must be done using vertex lighting, but ye, they are possible (vertex lighting doesn't look bad for that stuff anyway).
Re: Quake3: GTKradiant detail questions
Posted: Tue Nov 24, 2009 8:28 pm
by Theftbot
pipes and rails in hl2 use models, stairs use brushes.
Re: Quake3: GTKradiant detail questions
Posted: Tue Nov 24, 2009 10:16 pm
by Buzzard
Hmm i dont think they are models for two reasons.
One: The handrails couldnt be a model because you cant scale a model (i think) in Hammer and when you cant scale a model you can make it fit in the world.
Two: If these are to be models i think i would have seen them in garrys mod (since garrys mod can load all props).
I know doom 3 has handrails but can quake 3 have doom 3 handrails?.
Re: Quake3: GTKradiant detail questions
Posted: Wed Nov 25, 2009 1:07 am
by obsidian
There is no automatic handrail or pipe generator if that's what you're looking for. Make them from scratch and find out for yourself. If you have any specific difficulties creating them, specify exactly what you find difficult. But stop asking us whether it's possible or not, it's like asking us what you can build out of wood.
Re: Quake3: GTKradiant detail questions
Posted: Wed Nov 25, 2009 10:19 pm
by jal_
Is there an automatic handrail generator in doom3/hl2? How does that work? Has to be cool :P
Re: Quake3: GTKradiant detail questions
Posted: Wed Nov 25, 2009 10:25 pm
by AEon
Looking at those handrails, how to build them should be obvious, since HL2 does not know patches, you'd have to build them out of brushes - if you cannot model them.
Start of with an 8-sides brush (for the top rail), add small vertical brushes for the vertical "struts", then add a few small angled brushes for the "enforcement". Though as mentioned, such small brushes could cause issues when trying to light them properly (i.e. shadow casting).
Re: Quake3: GTKradiant detail questions
Posted: Thu Nov 26, 2009 2:24 am
by Buzzard
I did some searching on how to make pipes for quake 3 and i came across this
http://www.youtube.com/watch?v=x4DzqNoI2oo
I think you can do the same method for handrails.
Re: Quake3: GTKradiant detail questions
Posted: Thu Nov 26, 2009 7:47 am
by Theftbot
YES the pipes and rails you see in hl2 and above "ARE" models(square though they are) the stairways are brushes.
Re: Quake3: GTKradiant detail questions
Posted: Sun Nov 29, 2009 3:57 pm
by Buzzard
Thanks for the replies. I also was wondering if its possible to do these doom 3 handrails and pipes in quake 3?.
Re: Quake3: GTKradiant detail questions
Posted: Sun Nov 29, 2009 4:07 pm
by jal_
The pipes are no problem. As for the handrails, read the replies again.
Re: Quake3: GTKradiant detail questions
Posted: Mon Nov 30, 2009 1:26 am
by obsidian
Since you're basically asking the same question over and over again and your question has already been answered, I'm going to close this thread.