Q3map2-light/shadows error with -meta option cause black sha
Posted: Sun Dec 06, 2009 10:12 pm
Hi, I got a nasty problem with lightning that causes black shadows on floors surfaces and walls on some places, some of the textures are totally black even when lighted, some have weird shadows [watch screenshots]
[screenshot #1] [screenshot #2]
[screenshot #3] [screenshot #4]
This happening only when compiling with -meta or without -vis
But unfortunelly I need to use both option, -vis needs to be ofc, without it you got fps losses cuz whole map is draw at once and without -meta I get error about some verts limits excedded 2800 > 1000 smth like that but only when I try to look on complex ASE model, that needs to be like that I cant change it, cuz it would look horrible with less subdivides.
I hope someone would know what is the problem, btw when I am manipulating with some of the brushes on the map those shadows are changing, so i think some of the brushes can affect that, i am using gtk radiant 1.1.1 with grid 0.025 and newest compilator v2.5.17 base - FS_20g
[screenshot #1] [screenshot #2]
[screenshot #3] [screenshot #4]
This happening only when compiling with -meta or without -vis
But unfortunelly I need to use both option, -vis needs to be ofc, without it you got fps losses cuz whole map is draw at once and without -meta I get error about some verts limits excedded 2800 > 1000 smth like that but only when I try to look on complex ASE model, that needs to be like that I cant change it, cuz it would look horrible with less subdivides.
I hope someone would know what is the problem, btw when I am manipulating with some of the brushes on the map those shadows are changing, so i think some of the brushes can affect that, i am using gtk radiant 1.1.1 with grid 0.025 and newest compilator v2.5.17 base - FS_20g