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How frequently do you create new brushes by dragging the mou
Posted: Sun Jan 10, 2010 9:51 am
by jal_
I'm curious about this. I always thought the feature to drap-create brushes with the mouse button was useless, specially since it's taking the place of normal brush selection method (the one that deselects what you have selected). So I'd like to know how much people do really use it.
Re: How frequently do you create new brushes by dragging the mou
Posted: Sun Jan 10, 2010 11:00 am
by g0th-
I think I copy maybe 50% of my brushwork. I often work with the z axis to make the new brushes more effective. If I have a hallway I usually make one brush and then correct it's size on the z axis and then all of the other brushes will have the same height as the first one, so it's a quite fast process to just drag rectuangles and fill the walls in. You can also select a brush that has the right z height and then deselect it again and the new brushes you drag out after will have the same size as the previous selected brush.
But ofc when it's time for more detailed brushwork I tend to use the copy function a lot more.
Re: How frequently do you create new brushes by dragging the mou
Posted: Sun Jan 10, 2010 11:38 am
by AEon
I usually use create a new "fresh" brush when there is nothing else nearby (brushwork-wise) that I could clone (Space-key), e.g. new clip brush. I almost never used copy/paste, though.
Re: How frequently do you create new brushes by dragging the mou
Posted: Sun Jan 10, 2010 2:06 pm
by InsaneKid
i make everythin manually.
Re: How frequently do you create new brushes by dragging the mou
Posted: Sun Jan 10, 2010 2:28 pm
by dONKEY
Probably about 50/50 when the map is done. With GTK 1.5 every time I clone a brush the texture projection is cloned too when I re-texture a face, which can be annoying sometimes, to have to re-scale or hit axial each time.
Re: How frequently do you create new brushes by dragging the mou
Posted: Sun Jan 10, 2010 3:54 pm
by obsidian
Depends. Most new brushes are created from scratch. Then duplicate chunks of stuff if I need to for facing symetic walls, etc. I tend to do a lot of edge and clip manipulation, so by the time I'm done with it, most brushes aren't 6-faced axial solids.
Re: How frequently do you create new brushes by dragging the mou
Posted: Sun Jan 10, 2010 8:31 pm
by phantazm11
About the same as obsidian.
Re: How frequently do you create new brushes by dragging the mou
Posted: Sun Jan 10, 2010 11:16 pm
by Hipshot
Hmm, seems I'm alone here, at least for now =)
Re: How frequently do you create new brushes by dragging the mou
Posted: Mon Jan 11, 2010 12:01 am
by fKd
always use new brushes unless i've created something i intend to repeat ie beams/window frames etc.
whats the point of this thread again?
Re: How frequently do you create new brushes by dragging the mou
Posted: Mon Jan 11, 2010 6:13 am
by Silicone_Milk
I use space to clone brushes and adjust with dragging to make working on a floor easy. Height information is retained.
Re: How frequently do you create new brushes by dragging the mou
Posted: Mon Jan 11, 2010 12:50 pm
by o'dium
Seeing as later revisions of the editor give REALLY odd bugs when working with precision vertex angles (i.e. moving points by hand), copy-pasting sometimes will mess up the precision and result in bad visuals. So yeah, about half and half.
Re: How frequently do you create new brushes by dragging the mou
Posted: Mon Jan 11, 2010 4:29 pm
by Spray
Almost always making new brushes, i just copy details and change them a bit.
Re: How frequently do you create new brushes by dragging the mou
Posted: Mon Jan 11, 2010 9:24 pm
by AEon
fKd wrote:whats the point of this thread again?
I'd venture a guess: Is it feasible to remove the drag-select brush creation in e.g. v1.6.x, and replace it with some sort of selection scheme, or some other very central function that presently is a bit more complicated to pull off?
Re: How frequently do you create new brushes by dragging the mou
Posted: Mon Jan 11, 2010 9:42 pm
by obsidian
IMO, no! Worldcraft used to drive me nuts for that reason. Slow to create brushes. I think it was shift-drag to create a new brush, and I essentially had shift held down the whole time while editing anything.
Shift drag brush selection in GtkRadiant 1.5 is superb. I'd like that coupled with GtkRadiant 1.4's paint select to paint select brushes or faces.
Re: How frequently do you create new brushes by dragging the mou
Posted: Mon Jan 11, 2010 9:52 pm
by AEon
obsidian wrote:Shift drag brush selection in GtkRadiant 1.5 is superb. I'd like that coupled with GtkRadiant 1.4's paint select to paint select brushes or faces.
OT: Ah... I see what you mean... trouble is the Camera view, there the "frame" via
Shift-LMB-drag, would need to turned off to allow for paint selection? You can also
Ctrl-LMB-drag and
Alt-LMB-drag in v1.5, what was that for?
Re: How frequently do you create new brushes by dragging the mou
Posted: Mon Jan 11, 2010 10:07 pm
by obsidian
I don't think they do anything different than shift+LMB.
GtkRadiant 1.5 does:
Shift+LMB = drag select
GtkRadiant 1.4 does:
Shift+LMB = paint select brush
CTRL+shift+LMB = paint select face
ALT+shift+LMB = paint select brush
Ideally, 1.6 should do a combination of these:
Shift+LMB = drag select
CTRL+shift+LMB = paint select face
ALT+shift+LMB = paint select brush
Re: How frequently do you create new brushes by dragging the mou
Posted: Tue Jan 12, 2010 6:45 am
by jal_
AEon wrote:fKd wrote:whats the point of this thread again?
I'd venture a guess: Is it feasible to remove the drag-select brush creation in e.g. v1.6.x, and replace it with some sort of selection scheme, or some other very central function that presently is a bit more complicated to pull off?
Well. Not really. The 1.6 thread made me think about this again, but didn't come even close to the point of thinking it could be a real option for implementing. I'm just curious to see if people really uses that thing I pretty much hate :P
Re: How frequently do you create new brushes by dragging the mou
Posted: Tue Jan 12, 2010 7:22 pm
by seremtan
the left-click+drag thing is one of the few things i missed about radiant when i started using hammer