I got to be honest, they look very noisy and pale. I think if you reduce the noise level you will get a much better result.
The last one is the better, but it has the wrong dimensions =)
What image source did you use? Which art package? The last image is not really the right size, it will cause problems with scaling and mipmaps. It is usually best to make textures fit a power of 2 scale, like 128,256,512 etc
If you are interested in how I created the textures for my Pyramid of the Magician map, I released all the source files including most of the texture files. The zip file is 48Mb in size and includes most of the original files in a mixture of PaintshopPro and Photoshop formats. They are indeed old and certainly not perfect examples of how to create textures but they might help with your process.
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Indeed. I am just getting started so I was looking for how to make the textures better. I actually did do much to the result, it's just probably not apparent.
I used filter forge for photoshop. Just bought it, pretty nifty stuff.
Though it's still not a replacement for hand painted or photo-sourced textures, IMO. I suggest using those procedural tools with painted/photo textures and creating a mixture of the two.