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Endcap patch re-disperse problem.
Posted: Mon Feb 08, 2010 4:10 pm
by dave-0
Apologies if this has been posted before and solved, here or somewhere else, I google'd and searched on here.
GTK 1.5
I create an endcap, for an arch say, before I cap it I want to add some more detail, so I add / insert some columns
and then go to re-disperse the mesh and one side of it goes completely flat. (rows/columns does the same thing)
curveprob.jpg
Bug, or am I doing something dumb ? Should I use two separate curves, or a simple patch mesh where I can decide detail beforehand
then bend it to an arch ?

Re: Endcap patch re-disperse problem.
Posted: Mon Feb 08, 2010 4:25 pm
by obsidian
I've never used the matrix features, usually just moving control points by hand. It probably doesn't work well with already bent patches since it can't accurately measure distances between points along a curve.
Normally when making an arch, it's better to use 2 separate bevel patches, you may end up with sparklies where an endcap meets brushes at the top of the curve.
When you say "more detail" just be aware that patches have LoD (Level of Detail), so they will change their shape complexity depending on player distance. Up close, the patch may have more segments than what is displayed in the editor, so you may not need to even add more rows/columns.
Re: Endcap patch re-disperse problem.
Posted: Mon Feb 15, 2010 11:03 pm
by monaster
obsidian wrote:
Normally when making an arch, it's better to use 2 separate bevel patches, you may end up with sparklies where an endcap meets brushes at the top of the curve.
Confirmed. I've had that problem on like a dozen of patches in one of my recent maps. Obsidian's idea with replacing that endcap with two separate bevels is great since that way you won't end up pushing all of your ceiling brushes 8 units up (to avoid the direct touching of the endcap and the brush above it) thus getting problems with the floor above it (Just imagine a huge endcap making up 1st floor's ceiling in some building and having relatively thin brushes above it forming 2nd floor's floor). Many floors in this post I hope I made myself clear.
