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Only excessive, insta, etc servers :( Why not DM?

Posted: Thu Feb 25, 2010 11:36 pm
by Jace da Clown
Why the hell are there SO much Quake 3 Arena servers running bullsh*t mods like instagib, excessive, and whatnot.

Where are all the normal DM servers, running decent maps? Aren't people playing normal deathmatch anymore? :(

Re: Only excessive, insta, etc servers :( Why not DM?

Posted: Thu Feb 25, 2010 11:43 pm
by Foo
quakelive.com

Re: Only excessive, insta, etc servers :( Why not DM?

Posted: Fri Feb 26, 2010 4:56 am
by v1l3
There's an FFA server on IOQ3 Servers called CROM FFA..where it's just straight In-Game maps..they have the item layout set up different..using whatever server side mod to change it with, though you don't need any mod for to join the server. ..that's if you have Icculus set up? I'm in the Mid-West of the US and I ping like 20 there.

Re: Only excessive, insta, etc servers :( Why not DM?

Posted: Fri Feb 26, 2010 6:48 am
by haternet
It's the cancer of old games. It takes them all out eventually. At the very end, almost nothing remains of the original games; all that's left are the tumors... uh, "mods"... that have engulfed them.

If you think Q3 is bad, you should see Wolf:ET (*shudder*). I paid it a visit after several years away and scarcely recognized it. The game as I knew it is absolutely dead -- and yet it remains one of the top 10 (top 5?) FPS games in the world.

Us old-timers have to accept that the games we helped raise will eventually grow into something we may not approve of.

I've always seen SDKs as both a blessing and a curse. Sure, they allow for pro-mods, bug-fixes, etc.; but they also sound the death knell for the game, in the form of various "fun" [sic] mods. It's just a matter of time before we're having so much "fun" that we want to throw up.

/RANT!

Re: Only excessive, insta, etc servers :( Why not DM?

Posted: Fri Feb 26, 2010 9:22 am
by ^misantropia^
Well, the single most important reason for Q3's ongoing popularity is its SDK. Without mods like OSP and CPMA, the last server would have probably been shutdown in 2004 or 2005.

Re: Only excessive, insta, etc servers :( Why not DM?

Posted: Fri Feb 26, 2010 9:40 am
by Foo
haternet wrote:Us old-timers have to accept that the games we helped raise will eventually grow into something we may not approve of.
Dunno. I think OSP, RA3 and CPM maintained and developed the core game of Q3. So I consider them canon.

Urban terror is just way out there as a completely different game, not that it's bad, but 'it's not q3'. Excessive is... well, lawl.

Personally I'd like to see CPM/OSP servers in my neck of the woods, running core maps and quality custom ones. Considering renting some out myself.

Re: Only excessive, insta, etc servers :( Why not DM?

Posted: Fri Feb 26, 2010 11:23 pm
by v1l3
The hardest thing for people catching onto Cpma is that it's always changing version..you have to stay pretty attentive to the site/forums to keep up to date with it. I started in 2002 with Cpma version 0.99w then kept up with 0.99z3 then 1.0, 1.1 then 1.4, 1.46 then now the current one is 1.47 now. I was playing offline for like 4 years, so it didn't really matter that much, where I was doing more testing than playing. People that don't really know much about Q3 editing are to overwhelmed with trying to figure out Cpma..it's confusing at first to most of them..so, then they end up not liking it. Osp is also like that to alot of people that have no idea how to create an autoexec.cfg file. Most people are just game players and have no idea of what kind of game that Q3A is..there's no other game that comes anywhere near what Q3A offers.
When I first transfered from playing the Dreamcast version for like a year and a half just playing the in-game maps, it got somewhat boring, but when I switched over I went onto Osp 1.0, which that version lasted like 5 years I think, and I learned everything about cvar adjusting, key binding, vstr scripts, and setting up servers..the game started to make more sense. When I switched over to Cpma it was pretty easy for me to figure it out. It's pretty difficult for a newb to realize how cool it is, cause it takes a little studying.
vQ3'rs are pretty stuck to map ztn3dm1 & ztn3tourney1, 6++, 7++, overkill, and Cpma players are stuck on cpm1(a) and cpm3(a). If you have those maps it's not usually hard to find a server playing custom maps. Most mods are lost these days anyways. I played excessive back on pr.1.16n, there isn't much gameplay in it, and it takes little skill to figure it out. I played instagib for a long time..practically all though my Dreamcast time , and pr.1.30 and 1.31. It's good for Dial-Up players, because it doesn't have projectiles. Who is faster than who at aiming, while circled footwork..I just liked the frag explosion. :D

Re: Only excessive, insta, etc servers :( Why not DM?

Posted: Sat Feb 27, 2010 4:30 am
by haternet
OSP/CPMA are pro-mods, not "fun" [sic] mods.

As for UrT, it's a total conversion so I didn't even consider it here.

Re: Only excessive, insta, etc servers :( Why not DM?

Posted: Sat Feb 27, 2010 4:41 am
by Foo
haternet wrote:OSP/CPMA are pro-mods, not "fun" [sic] mods.
heh, 'pro'. You make it sound like they're not as fun as vanilla Q3.

Re: Only excessive, insta, etc servers :( Why not DM?

Posted: Sun Feb 28, 2010 3:49 am
by haternet
If you prefer, think of it as silly vs not. Both are fun, obviously (or no one would play them), but in different ways and for different reasons.

Generally, "pro" mods refine the vanilla game, but don't change it to such an extent that it might arguably be called a semi-conversion.

I tend to prefer "pro" mods > vanilla > "fun" mods, regardless of the game. (And again, total conversions are another matter. I think UrT is great.)

Re: Only excessive, insta, etc servers :( Why not DM?

Posted: Tue Mar 02, 2010 3:08 am
by InsaneKid
ExcessivePlus is not bad ...
but they need to tweak it more!

At the moment they try different switch/cycle-times
(but the old have been better :)!

Re: Only excessive, insta, etc servers :( Why not DM?

Posted: Fri Mar 05, 2010 1:58 am
by prince1000
CPL picking CPMA in summer of 2006 killed OSP and mass invites to Quakelive closed beta killed it's replacement, CPMA VQ3. But only in North America. Europe still has a solid OSP/VQ3 for the most part.

CROM servers are laggy remnants of what vanilla Q3 used to be. Bummer.

Re: Only excessive, insta, etc servers :( Why not DM?

Posted: Fri Mar 12, 2010 11:11 am
by Qod
So only option seems to be bots or god 'ol lan with some friends. Too bad there's not too many around here. Darn in, Finnish quakers... Are there any besides of me and few old timers and fanatic. Even those i dont know.

I just checked is there any servers in Europe.. Qtracker found quite much of them. Mostly empty at the moment. Not wonder, it's 13:18 in Finland and hour or less in west so.. And what the heck, with ping ranging from 130 and up, it would be quite shitty anyway.

Re: Only excessive, insta, etc servers :( Why not DM?

Posted: Fri Mar 12, 2010 12:17 pm
by Foo
q u a k e

l i v e

Re: Only excessive, insta, etc servers :( Why not DM?

Posted: Wed Apr 14, 2010 1:26 pm
by Jace da Clown
Foo wrote:quakelive.com
Late reply, but still thanks.. I tried it a while ago and it's pretty great actually!

QuakeLive solves about any issue I have with Q3A... Multiplayer Quake 3 the way it should be. Only thing is I don't understand the advantage of QL being a browser plugin, rather than a standalone game, but I don't care. Works fine for me!