Radiant mapper needed. Tweakin/Patch mesh experience.

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Bricejohnson
Posts: 14
Joined: Thu Oct 13, 2005 9:32 am

Radiant mapper needed. Tweakin/Patch mesh experience.

Post by Bricejohnson »

I’m currently working on a video game called Project Raven. It is being developed for Itouch/Iphone, maybe the Ipad when it comes out. We are using a tweaked version of the Quake III engine it’s been used to release a game already. This is a low budget game we don’t expect much in the way of returns, it may actually just be a free game. We have no funding but I can try to come up with something if it's not overly expensive. The majority of the maps are done already but I would like them snapped to grid, structure on a 8 grid, detail on a 2 grid maybe 1 for fine detail, no overlapping brushes. They also need botclip and patches. There might be 2 maps that need to be redone or built with pieces from other maps. (Program used is Radiant)

http://www.projectraven.com
http://www.youtube.com/watch?v=styWJlBGBIo

If your interested let me know, I will need examples of some work especially with patch meshs.

bricejohnson@projectraven.com
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