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Not really programming... but I'll try here anyway... (math)
Posted: Tue Mar 09, 2010 8:43 pm
by Hipshot
Ok, I need help with this:
You see the outer curve...
What is the size on that? What is the formula?
What I do know is, that it's not:
2xInner curve
2.5xInner Curve
3xInner Curve
And Inner curve is the distance between the tracks, kinda like the red line, slightly smaller...
I confess to not being the best at maths, kinda forgot most things. =)
Re: Not really programming... but I'll try here anyway... (math)
Posted: Tue Mar 09, 2010 9:38 pm
by obsidian
What do you mean by size? Do you mean the distance between the tracks (outlined in red)? Radius? Circumference?
Also, a little tight of a curve for railway tracks, no?
The formula for this situation should be c=2πr
(Edit: That's Pi, the font on Q3W makes it look funny)
Re: Not really programming... but I'll try here anyway... (math)
Posted: Tue Mar 09, 2010 10:26 pm
by obsidian
One more thing, I'm guessing you're using the basic bend modifier? Have you tried the pathdeform modifier?
http://www.3dmax-tutorials.com/PathDeform_Modifier.html
Re: Not really programming... but I'll try here anyway... (math)
Posted: Wed Mar 10, 2010 10:09 am
by Hipshot
I should have been more clear. I blame it on bad language knowledge...
I totally forgot about Pi. Thanks for that one, now It's easier to solve it.
(I didn't post in LEM, just to avoid getting comments on the aesthetic of the curve =) I know it was too narrow before, it was just a test... =))
Re: Not really programming... but I'll try here anyway... (math)
Posted: Fri Mar 12, 2010 4:55 am
by obsidian
How could you forget about the pie?!?!
