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Problem (big) with compilling
Posted: Sun Mar 28, 2010 9:11 am
by Noruen
Hi guys!
I have problem with compilling of my map! I was working on terrain, everything was ok, but suddenly, when I added 16 (!) brushes, some of the old brushes (in red circles) gone "invisible" but still making collide. Does anybody know what, the hell, is happening? I did nothing with this brushes, I was working in absolutely different part of the map and anyway, this happend with brushes which were no edited and were ok one compile before.
Please help

Re: Problem (big) with compilling
Posted: Sun Mar 28, 2010 1:33 pm
by dONKEY
Bad brushes? Visible caulk? Guess I'd probably select and delete them, then remake.
Re: Problem (big) with compilling
Posted: Sun Mar 28, 2010 4:45 pm
by pjw
Make a backup of your current map, so you can experiment without losing anything.
In a copy of the map, delete the recent brushes you added. Does the problem go away? Then you know that the brushes you added caused the problem, and that there's something wrong there.
If the problem doesn't go away when you delete the recent brushes you added, then, yeah, try just deleting and remaking the brushes that have visual problems...but it sounds like something's wrong with your recent changes...
Re: Problem (big) with compilling
Posted: Mon Mar 29, 2010 2:30 am
by Pat Howard
I used to run into this problem when I had too many split faces in my terrain. Make sure you split brushes up into triangles before you do any odd vertex manipulations that will split a face into two planes.
Re: Problem (big) with compilling
Posted: Sun May 30, 2010 2:42 am
by Pat Howard
Hey Noruen,
Did you ever figure out how to fix this? I'm running into the same problem and it's not duplicate planes this time. Remaking the brushes doesn't help.
Let me know,
-pat
Re: Problem (big) with compilling
Posted: Sun May 30, 2010 1:45 pm
by Spray
How about making those brushes details? If you dont have them already...
Re: Problem (big) with compilling
Posted: Sun May 30, 2010 3:59 pm
by skinNCNmaster
obsidians advice, select the brushes that are screwy... select inverse, copy into a new map...
remake the missing brushes..
compile.. see if that solves it.. usually works for similar type issues with bobtoolz phantom brushes
Re: Problem (big) with compilling
Posted: Sun May 30, 2010 8:53 pm
by Noruen
Pat - yes, I figured it out. It is simply.. undefined error. But when I deleted incrimined brushes, replaced it by new, it helped
