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BubbleQ First Quake 3 level, CTF

Posted: Sat Jun 12, 2010 7:47 am
by BubbleQ
Hello everyone! My name is Emil Dahlqvist and are from Sweden. I my years past I have been working alot with making levels and models and textures for the source engine(hl2), and byt that I have used Hammer.
But now I have decied to make my own ctf map in quake, mostly beacuse I have played QL alot and ctf are just awsome :D

Ok. As you can see, the map is in alpha stage where I have not spent time on fixing textures and item placement. All that is juts placeholder for now. So I have instead focused on the architecture. And I do feel very pleased with how it have turned out, much better than I thought it would bee. But there is stiil some thing who is jecking me, like that all the entrants is very close and exactly in line with each other, and that the scale of the rooms might not be the best.
Anyway, you guys will proably find more things that should not be there and such. So if you could write somehting about it I would be very happy!

http://data.fuskbugg.se/skalman01/bubbleqctf_alpha1.bsp

Here are some screenies and it was not picasso who made them ;)
[lvlshot]http://data.fuskbugg.se/skalman01/shot0006.png[/lvlshot]
[lvlshot]http://data.fuskbugg.se/skalman01/shot0009.png[/lvlshot]

Re: BubbleQ First Quake 3 level, CTF

Posted: Sat Jun 12, 2010 10:03 am
by Hipshot
I have not downloaded the level, but what is up with all the items at the same place on the first screen?

Re: BubbleQ First Quake 3 level, CTF

Posted: Sat Jun 12, 2010 11:24 am
by BubbleQ
Hipshot wrote:I have not downloaded the level, but what is up with all the items at the same place on the first screen?
Those items where just for me before I had created any jumpads, so I used rj^^ But as I said, the items and textures i just placeholders. But I can sure you, the pictures do actually describe the map vaery bad, you should take a look at it ingame :)

Re: BubbleQ First Quake 3 level, CTF

Posted: Sun Jun 13, 2010 1:43 am
by Silicone_Milk
I'm stoked to see that people are still making "first maps" for this game.

Since you're adding rocket launchers in to be able to rj around the map before you put in jumppads, I'm assuming you aren't familiar with some useful commands.

Test your map by launching it with the commands
/sv_pure 0
/devmap mapname

Devmap will enable cheats so you can use some very useful commands such as:
/give all - gives you all weapons, armor, health, ammo
/god - makes you invincible so you can blast your way around the map without dying
/noclip - lets you move in any direction in the map and move through walls.

Those are just some basic commands to help you navigate your map a little easier as you're building it.

Re: BubbleQ First Quake 3 level, CTF

Posted: Sun Jun 13, 2010 9:19 am
by cityy
Yo! As I already told you on irc you need to scale down things a bit or at least add some stuff to make it feel less open (Pillars, Roofs, more height variation). You should also place items propperly for better testing.

Re: BubbleQ First Quake 3 level, CTF

Posted: Mon Jun 28, 2010 2:57 pm
by roughrider
Silicone_Milk wrote:I'm stoked to see that people are still making "first maps" for this game.
I too like seeing people make their first q3 map. Makes it all the more enjoyable trying to help them in their learning process.

Re: BubbleQ First Quake 3 level, CTF

Posted: Mon Jun 28, 2010 8:55 pm
by axbaby
This is far better then my first map.
when your happy with the final product i will gladly download it but your pictures pretty much tell me that it's not ready for input just yet.
definetly seems to open for easy rail gun kills and camping.
Play with the map by learning caulk, curves, lighting, texturing, everything then Scrap the map and start a New map.
I don't see this layout working out very well for you.

play other peoples map for insipration and clues to what is expected from a map by players such as yourself

Re: BubbleQ First Quake 3 level, CTF

Posted: Tue Jun 29, 2010 4:19 am
by Anthem
My first map was a square in another square that had leaks all over. D:

Re: BubbleQ First Quake 3 level, CTF

Posted: Mon Jul 05, 2010 7:16 pm
by Hr.O
Silicone_Milk wrote:I'm stoked to see that people are still making "first maps" for this game.

Since you're adding rocket launchers in to be able to rj around the map before you put in jumppads, I'm assuming you aren't familiar with some useful commands.

Test your map by launching it with the commands
/sv_pure 0
/devmap mapname

Devmap will enable cheats so you can use some very useful commands such as:
/give all - gives you all weapons, armor, health, ammo
/god - makes you invincible so you can blast your way around the map without dying
/noclip - lets you move in any direction in the map and move through walls.

Those are just some basic commands to help you navigate your map a little easier as you're building it.
When you go fool around with noclip, you might as well add the r_fastskies 0 option. Saves you a lot of hom-effect.