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OpenGL Project

Posted: Sun Jun 20, 2010 4:34 pm
by Kaz
I'd just like to display my OpenGL project here for everyone, since I've gotten it to a somewhat fun stage where you can run about in a level. My goals with the project are:

-Make the collision detection robust so players won't fall out into the void occasionally
-Implement some rudimentary physics, at least on the level of Q3
-Create texture/model/world map facilities, look into lightmapping
-Dabble in animation
-Begin experimenting with networking code
-Make some sort of game with it

You can download the latest version here:
http://code.google.com/p/exact3d/downlo ... p&can=2&q=

And of course you can browse the source as you like. The msvc files on the repository are out of date and may not be useful if you're looking to do anything with it, I've been developing on dial-up all weekend and they're large files :P.

Things I'm embarrassed about/need to do better:
-most things are in development currently (like the AABB vs triangle function for example) so there's alot of inefficient, silly looking code
-crappy means of including headers
-inconsistent naming in places
-probably not best design overall
-use of outdated OpenGL API

Anywho, enough blathering, tell me what you think :D

Re: OpenGL Project

Posted: Mon Jun 21, 2010 12:16 pm
by Eraser
I think it's amazing. I haven't looked at the code or the binaries in action, but I already am impressed.

You see, I'm doodling around in XNA trying to create a silly 2D game and I've spend ages searching in Google trying to figure out how to use sine and cosine to calculate diagonal movement and stuff like that. I never was really good at maths. I wouldn't know where to begin if a 3rd dimension is introduced. Good thing there's always Google though :)

Re: OpenGL Project

Posted: Tue Jun 22, 2010 3:59 am
by Kaz
Thanks eraser, glad you're impressed! Yeah, the bulk of the work is most definitely conceptual math stuff, some of which I'm still struggling with myself. This alone has taken me well over a year to put together.

I'm presenting it to my class on Friday, so I'm trying to make it as visually impressive as possible, I added a skybox and am currently skinning a shotgun model for the first person view :D

[lvlshot]http://www.appstate.edu/~freemancw/junk/shotgun_ingame2.jpg[/lvlshot]

Re: OpenGL Project

Posted: Mon Jun 28, 2010 2:24 pm
by bitWISE
You need to include zlib in your archive

Re: OpenGL Project

Posted: Tue Jun 29, 2010 7:22 am
by Silicone_Milk
Needs more bloom

Re: OpenGL Project

Posted: Tue Jun 29, 2010 8:04 am
by ^misantropia^
^_^