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14 years of the quake engine

Posted: Sat Jun 26, 2010 7:36 am
by axbaby

Re: 14 years of the quake engine

Posted: Sat Jun 26, 2010 9:45 pm
by obsidian
Don't people proof read articles anymore?

Re: 14 years of the quake engine

Posted: Sun Jun 27, 2010 10:32 am
by axbaby
proffread this =======}
http://fullglassemptyclip.com/2010/06/2 ... rce-ports/

Re: 14 years of the quake engine

Posted: Sun Jun 27, 2010 3:40 pm
by Scourge
obsidian wrote:Don't people proof read articles anymore?
I've noticed an increasing amount of spelling, grammar, punctuation, and plain missing word errors in media lately. On a very noticeable level. Being an editor must be nice. They don't seem to do anything.

Re: 14 years of the quake engine

Posted: Sun Jun 27, 2010 6:32 pm
by Theftbot
They also need to get their facts straight too.

Re: 14 years of the quake engine

Posted: Mon Jun 28, 2010 7:13 am
by Eraser
Wow, that's indeed a very badly written article. I almost get the impression that it was written in a different language and then translated with some help from Google Translate.

Re: 14 years of the quake engine

Posted: Mon Jun 28, 2010 9:29 am
by Theftbot
The Quake Engine was the first 3D game engine that used three dimensional figures instead of two dimensional sprites. -yeah right.

Re: 14 years of the quake engine

Posted: Mon Jun 28, 2010 9:35 am
by ^misantropia^
Maybe my memory deceives me but wasn't Q1 indeed the first truly 3D game, instead of 2.5D?

Re: 14 years of the quake engine

Posted: Mon Jun 28, 2010 11:12 am
by Captain
I believe it was.

Re: 14 years of the quake engine

Posted: Mon Jun 28, 2010 11:15 am
by Eraser
Yes, although the Dark Forces engine did have support for 3D models, it didn't really use them.

Re: 14 years of the quake engine

Posted: Mon Jun 28, 2010 2:06 pm
by MKJ
fully textured models, i suppose.
long time back there were those 3d tank games that used vectors and solid polygons ey

Re: 14 years of the quake engine

Posted: Mon Jun 28, 2010 8:15 pm
by ^misantropia^
Yeah, I played one of those on my 8086. But you could only move in a two-dimensional plane so it wasn't fully 3D either.

Re: 14 years of the quake engine

Posted: Mon Jun 28, 2010 8:38 pm
by MKJ
well. yea.
the statement was about 3d models tho rite :K

Re: 14 years of the quake engine

Posted: Mon Jun 28, 2010 9:45 pm
by ^misantropia^
Ah, right. I thought we had moved on to the wider scope of 3D in general, not just models. Mea culpa.

Re: 14 years of the quake engine

Posted: Tue Jun 29, 2010 6:54 am
by Eraser
MKJ wrote:fully textured models, i suppose.
long time back there were those 3d tank games that used vectors and solid polygons ey
Yeah you're right. Fully textured models is what I ment.

Re: 14 years of the quake engine

Posted: Tue Nov 16, 2010 10:53 pm
by VolumetricSteve
Did descent 1 and quake 1 come out in the same year?

I'd think one of those two would have been to first to be "all 3d" albeit software 3d.

Re: 14 years of the quake engine

Posted: Wed Nov 17, 2010 7:18 am
by Eraser
Descent: march 17, 1995
Quake: June 22, 1996