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Map Topview
Posted: Sat Aug 14, 2010 11:09 am
by themuffinman
It's questionable whether this should be in the mapping section or just in the general Q3 section. I searched up this topic and couldn't find anything.
I'm looking to create map top view/over view images of various maps showing the general layout of each map and later on add item symbols at each item location. Something similar to this:
http://www.quake-live.tv/forums/viewtopic.php?f=2&t=237
I'm sure there was a mod that allowed you to do this (possibly Excessive Plus?) with the use of a console command. I know I can take shots of the map by r_fastSky 1, noclip and simply taking a screenshot from high above the map - but I want over views without any vertical/horizontal perpective and want it to be precise, so that's not an option.
Anyone know of any tool to get the job done?
Kind regards,
TheMuffinMan
Re: Map Topview
Posted: Sat Aug 14, 2010 7:10 pm
by ^misantropia^
I know the mod you mean but I can't remember its name. Moved to LEM, someone there probably knows.
Re: Map Topview
Posted: Sat Aug 14, 2010 10:09 pm
by Silicone_Milk
run the map with /sv_cheats 1
While ingame, /g_speed 320613865013 or whatever crazy fast number you want so you can get to the necessary distance needed for this to work in a short time.
set fov to 1 (/cg_fov 1) and look straight down at the map.
You should get a damn near orthogonal top-down view of the map.
You'll also need to adjust the values of I think... /r_znear to eliminate the z-fighting you'll see going on while so far away from the map.
Re: Map Topview
Posted: Sun Aug 15, 2010 11:24 am
by jal_
You can generate minimaps with netradiant's q3map2. See at the bottom of this link:
http://dev.alientrap.org/projects/netra ... r_features
Edit: This is the typical cmd line for generating a minimap: -minimap -size 256 -sharpen 1 -border 0
Re: Map Topview
Posted: Sun Aug 15, 2010 12:44 pm
by Bliccer
Silicone_Milk wrote:You should get a damn near orthogonal top-down view of the map.
Well, also wanted to say this, but then I thought you can't see "into" your map because of the roof brushes... after reading your comment I recognized it's fairly well possible because you use caulk on the roof anyway...
cheers
Re: Map Topview
Posted: Sun Aug 15, 2010 4:50 pm
by Hipshot
Made this using the fov 1 technique...
http://zfight.com/misc/images/maps/m15/ ... erview.jpg
But I had to remove the roof textures ofc, since I use a slanted roof that can be seen from inside the level.
Re: Map Topview
Posted: Sat Aug 28, 2010 8:10 am
by themuffinman
I'm sorry about the delay in response, been looking all around for answers before replying.
I tried both techniques mentioned above. Before I continue, maybe it's in my best interest to share my plans on what I'm trying to achieve:
I'm trying to create a map guide for Quake Live with in-depth details about every map, plenty of screenshots, and detailed map overviews (possibly integrated into a Java app of sorts which draws suitable item icons in locations based on filters and gametypes that the viewer might select).
Minimap: The problem with this is that all I get are a bunch of white lines on a black background. Some maps it gives interesting results for as it shades in areas somehow and looks almost x-ray like, which is interesting, but still not quite what I'm trying to achieve.
FOV 1 technique: I found it to be a real challenge to get it right, but can yield decent results, now I'm trying to play around with the setviewpos cvar to get more accurate results.
@Hipshot: What map is that overview from? Looks interesting. And yes, the roofs are an issue at times (and so is fog – which can be scripted out, and weather effects) so I'd need to sort something out. As much as people despise decompiling maps, I might have to do that in order to get proper screenshots as I’d need to cover all the tops of the roofs with caulk as has been mentioned :/ Then again, the only thing wrong with decompiling maps is if you’re stealing the content for use in your own maps or porting it without permission.
Re: Map Topview
Posted: Sat Aug 28, 2010 1:54 pm
by Anthem
Well, here is this if it helps:
http://www.quake-live.tv/forums/viewtopic.php?f=2&t=237
That is probably step one of your project.