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Is there a way to dump/change the Quake3 title screen?

Posted: Thu Aug 26, 2010 4:41 pm
by Kory
Just wondering if there is a way to dump/change the "flamed" Q3 start screen. It looks to be rendered with the engine, so I am thinking that it is probably a map. Anyone know how to do this?

You guys got to love new guys here!
Sorry..
-Kory

Re: Is there a way to dump/change the Quake3 title screen?

Posted: Thu Aug 26, 2010 4:55 pm
by obsidian
Are you talking about the main menu?
Image

It's part of the menu system, it can be replaced with a mod. Most mods have their own custom menus, like with CPMA, Instagib and even Team Arena, etc. It's not particularly hard, but it's not something that can be done in the level editor. Might require some code changes if you want to get extra fancy.

Re: Is there a way to dump/change the Quake3 title screen?

Posted: Thu Aug 26, 2010 4:58 pm
by o'dium
Its really simple. The background with Q3 logo is a simple texture, you can change to anything you want and add materials to it at will.

The flaming text up top is a very simple model, with a material for the flaming effect, which can again be replaced with anything you like.

No mod needed really.

Re: Is there a way to dump/change the Quake3 title screen?

Posted: Thu Aug 26, 2010 5:03 pm
by obsidian
o'dium wrote:No mod needed really.
Except you'll be changing it for you and everyone else. Stuff like this is best deployed as a mod so you're not overwriting over everyone else's files. You can create a mod directory (so instead of baseq3, create a new custom mod directory) and keep your changes in there.

[quake3install]/baseq3 contains everything for the default Quake 3 installation. Most mods are created in a new mod directory, like [quake3intall]/missionpack (Team Arena) or [quake3install]/instagib. So as long as you make your own edits from within that directory, you shouldn't worry about overwriting anyone's files.

Then when running your mod, you'll need to create a new shortcut for Q3 and run it with an extra command, "+set fs_game [modname]"

Re: Is there a way to dump/change the Quake3 title screen?

Posted: Thu Aug 26, 2010 8:02 pm
by Kory
Yeah, I am basically looking to create a full mod. I'm creating my own shaders,skins..(If I can get a buddy of mine to do them), music.. basically everything, so there is no need to show the Q3 menu. I'd rather show the title of what my mod will be called. The plan is to give light to a 5 level mini game, based on a game I designed back in the 90's. I hope at some point to move it to a newer engine.. something that can utilize normal maps, and more direct modeling and texturing done in Maya.

So far, the levels are "Birthing Chamber", "Killing Field", "Rite of Passage", "The Truth Revealed", and "Darkness Descends"..(That name is inspired by one of my fav songs.. Darkness Descends, Dark Angel)..kinda corny, but the name fits what will happen in the level perfectly!

I'm sure that I will have a whole lot of naggy questions, so I apologize up front for it. I will also try to get some screenshots, and even the maps up here once they are roughed out etc.. Maybe a week or so.

Thanks again for the help,
-Kory

Re: Is there a way to dump/change the Quake3 title screen?

Posted: Thu Aug 26, 2010 8:55 pm
by Kory
So where are the files that make up the menu screen? I've looked through the directories, but can't make heads or tails of it. Is is put together with a bunch of little pieces in an .xml file or something?

I'd like to edit/change the Quake3 flamed logo.. anyone know the name of that file, and the bitmap background?

Thanks again!
-Kory

Re: Is there a way to dump/change the Quake3 title screen?

Posted: Mon Aug 30, 2010 3:27 pm
by Bliccer
I might be wrong, but I think the background logo texture is the one from pak0/textures/sfx/logo512.jpg. Just stretched.
The model can be found in models/mapobjects/banner/banner5.mde3

Re: Is there a way to dump/change the Quake3 title screen?

Posted: Tue Aug 31, 2010 1:26 am
by Kory
Thanks for the help here! Reverse engineering can be frustrating! I'll check the files out that you mention.

-Kory