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				Problems with ASE angles
				Posted: Thu Aug 26, 2010 8:39 pm
				by neoplan
				I converted a couple of objects to ase that I can apply angles to them. Everything works as it should but there is one problem:
When I move the model within the map, it always resets the angles key to 0 0 0.
Does somebody have similiar experience or know how to solve this?
			 
			
					
				Re: Problems with ASE angles
				Posted: Thu Aug 26, 2010 9:10 pm
				by Kaz
				Which radiant version?
			 
			
					
				Re: Problems with ASE angles
				Posted: Thu Aug 26, 2010 9:51 pm
				by neoplan
				Gtk 1.5 and ASE compiled with Netradiants q3map2 2.5.17n.
			 
			
					
				Re: Problems with ASE angles
				Posted: Fri Aug 27, 2010 3:28 am
				by obsidian
				Does it actually get reset in Radiant or only after compiling and viewing the model in game?
			 
			
					
				Re: Problems with ASE angles
				Posted: Fri Aug 27, 2010 1:56 pm
				by neoplan
				It resets in radiant to 0 0 0 and also appears in-game like in radiant.
			 
			
					
				Re: Problems with ASE angles
				Posted: Fri Aug 27, 2010 2:24 pm
				by obsidian
				Well that's odd. I use 1.5 with lots of rotated models and have never had it reset the angles. I can even use free rotation on them.
			 
			
					
				Re: Problems with ASE angles
				Posted: Fri Aug 27, 2010 3:09 pm
				by neoplan
				I dont know if q3map2 2.5.17n ase's are any different but here is a file if you wanna try: 
http://www.file-upload.net/download-277 ... 2.ase.html
 
			 
			
					
				Re: Problems with ASE angles
				Posted: Sat Aug 28, 2010 9:29 pm
				by neoplan
				I did some more testing. This only occurs when i only set the y-value.
Like:
angles 0 45 0
After i move the model, the angles key disappears completely from the entity window.
Using x y 0 or 0 y z   > the angles key stays.
			 
			
					
				Re: Problems with ASE angles
				Posted: Sun Aug 29, 2010 2:52 am
				by obsidian
				Hmm... you're right. It must be a bug. It doesn't seem to affect 1.4 or 1.6. I'm not sure about netradiant (which is based on 1.5). You can just use the angle (without the "s") key to position along the y-axis.
I wish there was some consolidation between all the different versions and just fix some of these minor issues.
			 
			
					
				Re: Problems with ASE angles
				Posted: Sun Aug 29, 2010 11:50 am
				by neoplan
				Already did that but using the "angle" key leads to the same effect.
Using 0.001 y 0 would work.
			 
			
					
				Re: Problems with ASE angles
				Posted: Mon Aug 30, 2010 12:09 am
				by obsidian
				Really? "angle" works fine for me. Make sure you delete the "angles" key in case it's still there.
			 
			
					
				Re: Problems with ASE angles
				Posted: Tue Aug 31, 2010 3:31 pm
				by jal_
				This used to happen in the first versions of netradiant too, but I think it's not happening anymore. I'm not 100% sure that we talk about the same thing, tho, because I never triggered it in gtk1.5
			 
			
					
				Re: Problems with ASE angles
				Posted: Tue Aug 31, 2010 3:52 pm
				by obsidian
				jal_, how does one go about setting up Netradiant for Q3 editing?
			 
			
					
				Re: Problems with ASE angles
				Posted: Tue Aug 31, 2010 5:08 pm
				by Theftbot
				Copy q3.game folder form gtkrad1.5 to netradiants, then copy the q3.game txt file from the games folder in gtkrad1.5 to the games folder in netradiant.
			 
			
					
				Re: Problems with ASE angles
				Posted: Wed Sep 01, 2010 10:35 pm
				by stevec
				Ingar's NetRadiant packages come with the gamepacks pre-installed if I remember correctly (I'm not sure how current the version is however).
http://ingar.satgnu.net/gtkradiant/file ... -win32.zip
 
			 
			
					
				Re: Problems with ASE angles
				Posted: Thu Sep 02, 2010 9:35 am
				by jal_
				Ye. Ingar's packages are pretty old versions.
			 
			
					
				Re: Problems with ASE angles
				Posted: Thu Sep 02, 2010 3:27 pm
				by neoplan
				obsidian wrote:Really? "angle" works fine for me. Make sure you delete the "angles" key in case it's still there.
you were right, "angle" without s works. forgot to delete the "angles" key when i messed around quickly.