MAX_SHADER_REMAPS
Posted: Fri Aug 27, 2010 11:38 pm
g_utils shows definition for this,
Can you give me any basic information about remaps via targetShader or _remap?
What does 1 remap count as?
If you take shader1, then change shader1 to shader2, then change shader1 (remapped as shader2), to shader3. Is this considered one remap or two?
Is there a way to print out the number of remaps your using within the console? Or would there be an easy way to add a command and make a very simple mod to display all remaps currently in use?
Code: Select all
#define MAX_SHADER_REMAPS 128
What does 1 remap count as?
If you take shader1, then change shader1 to shader2, then change shader1 (remapped as shader2), to shader3. Is this considered one remap or two?
Is there a way to print out the number of remaps your using within the console? Or would there be an easy way to add a command and make a very simple mod to display all remaps currently in use?