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Werkkzeug Texture Renderer

Posted: Thu Sep 23, 2010 9:02 am
by Salinga
I discovered a freeware tool with which you can render textures procedurally:

http://www.werkkzeug.com/

Maybe it can be usefull for some mappers too.

Examples:
Image Image Image Image Image Image Image Image Image Image

This is a realtime computer animation, 177kb in size (!), using this tool to render all textures for the city:
http://www.theprodukkt.com/debris

Image Image Image

Re: Werkkzeug Texture Renderer

Posted: Thu Sep 23, 2010 2:57 pm
by obsidian
You can also use MaPZone. It creates some really advanced materials and shaders:

ImageImage

http://www.mapzoneeditor.com/

Re: Werkkzeug Texture Renderer

Posted: Thu Sep 23, 2010 5:28 pm
by o'dium
You can also use photoshop, it creates some pretty kick ass, none noise filled assets :p

Re: Werkkzeug Texture Renderer

Posted: Thu Sep 23, 2010 5:35 pm
by obsidian
Procedural has its uses. I think it's a great starting point to creating some realistic base materials like metal or concrete and then using those base layers in Photoshop (I sometimes also make use of Illustrator) to create masks and layers of different materials to create wall panels and other textures.