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Help to edit a bsp file
Posted: Fri Oct 08, 2010 7:11 pm
by quotheraven1
OK, weird question. My buddy and I play the same level over and over - a custom level this guy created for us years ago. We want one very minor change - essentially to remove the health damage in one area of the map. I only have the bsp file and not the map file, and I can no longer reach the author. Is there any way to edit a bsp file for something as basic as removing health damage?
Re: Help to edit a bsp file
Posted: Fri Oct 08, 2010 7:23 pm
by ^misantropia^
You have two options:
1. Decompile the map with `q3map2 -convert -format map`, remove the damage and recompile
2. Write a small mod to accomplish the same
Option 1 is probably easiest.
Re: Help to edit a bsp file
Posted: Fri Oct 08, 2010 11:02 pm
by quotheraven1
Thanks for the options - didn't seem to work for me. I downloaded Entspy to do the trick but that didn't open correctly (running Win 7 64-bit). Anyone out there want to make quick fix for me if you're set up to edit?
Re: Help to edit a bsp file
Posted: Sun Oct 10, 2010 3:43 am
by obsidian
What's Entspy and why are you using it?
GtkRadiant, Q3Map2 and maybe a text editor is all you need.
Re: Help to edit a bsp file
Posted: Sun Oct 10, 2010 12:12 pm
by 4days
it's a HL tool.
^misantropia^ wrote:1. Decompile the map with `q3map2 -convert -format map`, remove the damage and recompile
i thought q3map2 ditched texture information when decompiling?
Re: Help to edit a bsp file
Posted: Sun Oct 10, 2010 4:03 pm
by ^misantropia^
Partially. Texture coordinates get messed up. There are patched versions of q3map2 floating out there that do a better job.
Re: Help to edit a bsp file
Posted: Wed Nov 10, 2010 7:15 pm
by themuffinman
Let's crash an old thread. Upload the pk3 file with the map in it and I'll sort it out for you. If it's an old map compiled with q3map then it's seriously easy to edit and will take me a few seconds to get a perfect map file (the joys of brush primitives). If it's q3map2 on the other hand, the lighting will have to be redone
I'll need the bsp, the textures, the map objects, and the scripts in the pk3 file. Then you'll need basic map editor knowledge to be able to edit the items as you want and recompile it. It obviously won't be compatible with the original version on a server.