Anima Gaming - DeFrag Competition
Posted: Thu Oct 21, 2010 2:30 pm
Hey guys,
I am starting a competition with Anima Gaming (formerly MIA Gaming) on 1.32 DeFrag. This competition is going to incorporate runs with freestyle.
This is how it will work:
There will be a few rounds (the number depending on how many maps there are) during which players participating in the competition will play 1 run map and 1 'challenge' map. The run map will be like most run maps: strafe from start to finish overcoming obstacles by using weapons or trick jumps (and overbounces). The run maps will be designed to be 25-35 seconds long, and the list of players will be ranked from lowest to highest times.
Then, along with the weekly release of a run map, a 'challenge' map will be released. This will be released in the same pk3 as the run map. A challenge map will have a rather straight-forward freestyle obstacle to overcome that can be measured by height or speed. The person who completes the designated challenge the best (i.e. get the highest speed or height) will get a bit of a bonus on his or her time for that round.
Here is the math of the challenge bonus:
Take the average of the top 3 times for that round:
00:27:336 sec 27.336
00:27:992 sec 27.992 / 3
00:28:272 sec 28.272
=00:27:868 sec
Multiply the average time of the top 3 players by the total amount of players who submitted a time for that round multiplied by 10.
20 players total:
00:27:868 / 200 = 00:00:140 sec
The winner of the challenge will get 00:00:140 sec off of his or her time.
If the challenge winner had a time of 00:28:336 sec - 00:00:140 sec = 00:28:196 sec. This means the player who was in fourth place is now in third place for this round.
Anyway, at the end of the competition, each players' times from each round will be added together, and the person with the least time wins.
There will likely be a reward of some sort for the competition winner(s), but I am not sure what it will be yet.
The point of me posting this here is because I need mappers for the run and challenge maps. So far I have two:
Myself
Framee (who will need a month before he can work on the map)
There is no rush in making the map as fast as possible, but it would be greatly appreciated if anyone should decide to help out. If you do wish to help out feel free to post on this topic, private message me, contact me on xfire (vlnoheaven) or msn (qlanthem@live.com), and join our IRC: #AG.league @Quakenet.
If anyone has suggestions for the competition feel free to post them here as well.
Thank you for reading.
I am starting a competition with Anima Gaming (formerly MIA Gaming) on 1.32 DeFrag. This competition is going to incorporate runs with freestyle.
This is how it will work:
There will be a few rounds (the number depending on how many maps there are) during which players participating in the competition will play 1 run map and 1 'challenge' map. The run map will be like most run maps: strafe from start to finish overcoming obstacles by using weapons or trick jumps (and overbounces). The run maps will be designed to be 25-35 seconds long, and the list of players will be ranked from lowest to highest times.
Then, along with the weekly release of a run map, a 'challenge' map will be released. This will be released in the same pk3 as the run map. A challenge map will have a rather straight-forward freestyle obstacle to overcome that can be measured by height or speed. The person who completes the designated challenge the best (i.e. get the highest speed or height) will get a bit of a bonus on his or her time for that round.
Here is the math of the challenge bonus:
Take the average of the top 3 times for that round:
00:27:336 sec 27.336
00:27:992 sec 27.992 / 3
00:28:272 sec 28.272
=00:27:868 sec
Multiply the average time of the top 3 players by the total amount of players who submitted a time for that round multiplied by 10.
20 players total:
00:27:868 / 200 = 00:00:140 sec
The winner of the challenge will get 00:00:140 sec off of his or her time.
If the challenge winner had a time of 00:28:336 sec - 00:00:140 sec = 00:28:196 sec. This means the player who was in fourth place is now in third place for this round.
Anyway, at the end of the competition, each players' times from each round will be added together, and the person with the least time wins.
There will likely be a reward of some sort for the competition winner(s), but I am not sure what it will be yet.
The point of me posting this here is because I need mappers for the run and challenge maps. So far I have two:
Myself
Framee (who will need a month before he can work on the map)
There is no rush in making the map as fast as possible, but it would be greatly appreciated if anyone should decide to help out. If you do wish to help out feel free to post on this topic, private message me, contact me on xfire (vlnoheaven) or msn (qlanthem@live.com), and join our IRC: #AG.league @Quakenet.
If anyone has suggestions for the competition feel free to post them here as well.
Thank you for reading.