I can't take this anymore
Posted: Sat Nov 13, 2010 10:19 am
After about a year of trying, I finally got NetRadiant to work in Snow Leopard. The process was enormous, as none of the guides I found properly documented when a cold system restart was required, so I tried about a million other ways that were much more complex, including trying to compile from source when some of the libraries aren't working in my OS of choice.
I had NetRadiant working in OS X 10.6.4 for about 4 or 5 days, and it was wonderful. Today Apple released an "update" for 10.6.5
Naturally, it broke a ton of stuff, including XQuartz (I assume) and NetRadiant will no longer start. I'm going to lose my mind.
I'm at the end of my rope with constant inexplicable software-related red tape. I'm done. I'm going to try my best (the best an unemployed person can do while constantly looking for a job) to rewrite into a whole new project that will be 100% java based, or in lieu of that, Cocoa-based because I'm tired of X11 always breaking/getting broken.
I already have some of the GUI stuff in place for new things I wanna try...and I was just wondering if anyone else out there is having to deal with everything being broken by major system updates...then you must know where I'm coming from, and I'd make this project totally open to the community, and to start with I'd just like to run some ideas past people to see what should be changed about the editor since it's going to be a fairly major re-write anyway.
So far I was thinking of:
*Simple ways to group entities/brushes similar to layers in photoshop.
*The ability to edit either the whole group of entities, or specific ones within a group without taking them out of the group.
*A Script editor similar to Q3ASE built right into the editor in a window that could be sharing space with the texture selection area.
*The optional ability to show lightmaps from within the editor.
*Specialization directly for Quake 3 to start. The project would be open source so people could modify the code for their own games.
*Re-gearing the interface around how quake 3 levels "play" so the potential addition of tools that'd be catered to Quake 3's needs or the removal of extra options that aren't needed by Quake 3.
*The addition of BSPC to the "build menu" complete with switches.
*Re-vamped Build menu.
*100% removal of any dependency on X11, GTK, GTK+, or GTK2 - the windowing will be supported entirely by Java or Cocoa.
and probably other stuff as time goes on and needs change....I've been wanting to do this for a while, but haven't had the insane rage potent enough to drive me to attempt something this ambitious until now. If anyone wants to lend a hand, I could be talked into setting up a special sit for the code to be displayed on. In the mean time, Goal #1 will be getting a 2D brush manipulation interface working in java.
I had NetRadiant working in OS X 10.6.4 for about 4 or 5 days, and it was wonderful. Today Apple released an "update" for 10.6.5
Naturally, it broke a ton of stuff, including XQuartz (I assume) and NetRadiant will no longer start. I'm going to lose my mind.
I'm at the end of my rope with constant inexplicable software-related red tape. I'm done. I'm going to try my best (the best an unemployed person can do while constantly looking for a job) to rewrite into a whole new project that will be 100% java based, or in lieu of that, Cocoa-based because I'm tired of X11 always breaking/getting broken.
I already have some of the GUI stuff in place for new things I wanna try...and I was just wondering if anyone else out there is having to deal with everything being broken by major system updates...then you must know where I'm coming from, and I'd make this project totally open to the community, and to start with I'd just like to run some ideas past people to see what should be changed about the editor since it's going to be a fairly major re-write anyway.
So far I was thinking of:
*Simple ways to group entities/brushes similar to layers in photoshop.
*The ability to edit either the whole group of entities, or specific ones within a group without taking them out of the group.
*A Script editor similar to Q3ASE built right into the editor in a window that could be sharing space with the texture selection area.
*The optional ability to show lightmaps from within the editor.
*Specialization directly for Quake 3 to start. The project would be open source so people could modify the code for their own games.
*Re-gearing the interface around how quake 3 levels "play" so the potential addition of tools that'd be catered to Quake 3's needs or the removal of extra options that aren't needed by Quake 3.
*The addition of BSPC to the "build menu" complete with switches.
*Re-vamped Build menu.
*100% removal of any dependency on X11, GTK, GTK+, or GTK2 - the windowing will be supported entirely by Java or Cocoa.
and probably other stuff as time goes on and needs change....I've been wanting to do this for a while, but haven't had the insane rage potent enough to drive me to attempt something this ambitious until now. If anyone wants to lend a hand, I could be talked into setting up a special sit for the code to be displayed on. In the mean time, Goal #1 will be getting a 2D brush manipulation interface working in java.