[RELEASE] Scrap Brain - farewells

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Noruen
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[RELEASE] Scrap Brain - farewells

Post by Noruen »

Well, as many of you know and many of you doesn't, I'm working on my new map "Scrap Brain" (probably only codename) and I get into the state when I'm on crossroad. I have main theme, but I don't know where to put in. So I will be grateful for your opinion. I've put some main themes on my mind, but if you have another write it here, thanks :)

Some screen:
Image
Last edited by Noruen on Mon Jun 24, 2013 6:51 pm, edited 3 times in total.
ShadoW_86
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Re: [VOTE] Scrap Brain - need help

Post by ShadoW_86 »

Asteroid sounds cool. Plus you can always use some nice skybox with it.
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Bliccer
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Re: [VOTE] Scrap Brain - need help

Post by Bliccer »

For me it looks like a hidden tech prison. Maybe really somewhere on a asteroid where no one can flee from...
^Ghost
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Re: [VOTE] Scrap Brain - need help

Post by ^Ghost »

from that (and previous screens) it fits more into the asteroid theme
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Eraser
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Re: [VOTE] Scrap Brain - need help

Post by Eraser »

Base on Asteroid. What Bliccer said. Kind of Riddick like.
Noruen
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Re: [VOTE] Scrap Brain - need help

Post by Noruen »

ok, thanks, asteroid wins :)

But now, i need something else. Itried to figure out how it is possible to make small box and then to project it on the sky everywhere in the level, but i'm doing something wrong, because it doesn't work in my map. Is there some tutorial, or compile command necessary? fKd told me how to do that, but i am probably too poor on my mind :(
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Eraser
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Re: [VOTE] Scrap Brain - need help

Post by Eraser »

You can do portal skies with Q3Map2. Maybe this is a good starting point? Unfortunately the tutorial link over there doesn't seem to work, so maybe you can find a tutorial somewhere else.
Noruen
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Re: [VOTE] Scrap Brain - need help

Post by Noruen »

Oh, yes, but when I put _skybox entity in my small skybox and compile it, the only thing i get is 1) HOM effect or 2) black sky (yes I have light in my small skybox space). Simply I can't solve it :(
obsidian
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Re: [VOTE] Scrap Brain - need help

Post by obsidian »

ydnar's sample map using portal skies, let me know if you have any questions:
http://robotrenegade.com/q3map2/downloa ... skybox.zip
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Noruen
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Re: [VOTE] Scrap Brain - need help

Post by Noruen »

Well.. it seems to be working. Thank you! Probably was something wrong with my sky shader. You saved me again :D

Now, something great can and will be created :owned: >:D
Noruen
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Re: [VOTE] Scrap Brain - need help

Post by Noruen »

Work in progress...

Now with definitive skybox:

Image
Anthem
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Re: Scrap Brain - Work in progress

Post by Anthem »

Looks really nice, man!
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cityy
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Re: Scrap Brain - Work in progress

Post by cityy »

Gotta say that looks pretty damn nice. Good work, sir.
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Theftbot
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Re: Scrap Brain - Work in progress

Post by Theftbot »

Might want to try a subtle green fog.
Bonnebez
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Re: Scrap Brain - Work in progress

Post by Bonnebez »

I like the atmosphere of your map, i also like the lightning and textures of your other screenshots on image shack.
Noruen
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Re: Scrap Brain - Work in progress

Post by Noruen »

Theftbot - ambient fog will not work with skybox :(

I'm just working on some very special features, like "future" advertisement :owned:

Image
Image
Image
Peenyuh
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Re: [VOTE] Scrap Brain - need help

Post by Peenyuh »

Noruen wrote:Work in progress...

Now with definitive skybox:

Image
WOW! :eek: This is gonna be AWESOME! I can't wait. DO IT NOW!!!! :)
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spirit_
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Re: Scrap Brain - Work in progress

Post by spirit_ »

Architecture looks great and the skybox is spot-on, I'd remove the purple light (?) on that roof though.
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Noruen
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Re: Scrap Brain - Work in progress

Post by Noruen »

Small test of textures with alpha shadows turned on.

Image
obsidian
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Re: Scrap Brain - Work in progress

Post by obsidian »

TBH, that looks really out of place. If you're going to place those ads there, try desaturating them by at least 50%.
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Guitar_man
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Re: Scrap Brain - Work in progress

Post by Guitar_man »

obsidian wrote:TBH, that looks really out of place. If you're going to place those ads there, try desaturating them by at least 50%.
Agreed.

BTW Noruen, I'll be waiting for this new map. :cool:
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Noruen
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Re: Scrap Brain - Work in progress

Post by Noruen »

but it is on-wall lcd monitor, not poster... Chmmmm... i'll try it.
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Re: Scrap Brain - Work in progress

Post by fKd »

it does indeed break the mood of the area by a fair bit imo...
EmeraldTiger
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Re: Scrap Brain - Work in progress

Post by EmeraldTiger »

I don`t see anything wrong with it. I mean, id themselves used ads in almost all of their QL maps, even hardcore gothic / dark arenas like Black Cathedral, etc. If id software did it, I don`t see anything wrong with including them. Plus, I`m a fan of gothic-tech hybrids, so either way keep them the way they are. :up:
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Re: Scrap Brain - Work in progress

Post by Guitar_man »

What we're all saying here are just opinions, Noruen. Proceed as you wish. :up:
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