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q3seg (Smalls Edge) Beta
Posted: Tue Jan 25, 2011 12:53 am
by gooball :D
Hi all, I have a map for beta testing, let me know if the textures are missing. Last few i've uploaded have had some texture problems. So, here is the map:
http://www.filefront.com/17845715/q3seg.zip BTW, It's called Smalls Edge.
Thanks

Re: q3seg (Smalls Edge) Beta
Posted: Tue Jan 25, 2011 1:01 am
by bitWISE
Screenshots?
Re: q3seg (Smalls Edge) Beta
Posted: Tue Jan 25, 2011 1:08 am
by seremtan
everything about this thread is wrong
Re: q3seg (Smalls Edge) Beta
Posted: Tue Jan 25, 2011 2:16 am
by gooball :D
Re: q3seg (Smalls Edge) Beta
Posted: Tue Jan 25, 2011 2:27 am
by Dark Metal
I'm not saying that this is in the wrong forum.
Re: q3seg (Smalls Edge) Beta
Posted: Tue Jan 25, 2011 2:44 am
by LawL
gooball :D wrote:Hi all, I have a map for beta testing, let me know if the textures are missing. Last few i've uploaded have had some texture problems. So, here is the map:
http://www.filefront.com/17845715/q3seg.zip BTW, It's called Smalls Edge.
Thanks

Come at me bro.
Re: q3seg (Smalls Edge) Beta
Posted: Tue Jan 25, 2011 2:47 am
by SoM
upload the .jpegs to this forum

Re: q3seg (Smalls Edge) Beta
Posted: Tue Jan 25, 2011 3:39 am
by Tsakali
there are missing textures in the screenshots
Re: q3seg (Smalls Edge) Beta
Posted: Tue Jan 25, 2011 3:40 am
by Bacon
Re: q3seg (Smalls Edge) Beta
Posted: Tue Jan 25, 2011 6:49 am
by Tsakali
very Tronish
Re: q3seg (Smalls Edge) Beta
Posted: Tue Jan 25, 2011 8:42 am
by Eraser
Ummmm ok
Re: q3seg (Smalls Edge) Beta
Posted: Tue Jan 25, 2011 11:10 am
by gooball :D
there are missing textures in the screenshots
I dont see any
Re: q3seg (Smalls Edge) Beta
Posted: Tue Jan 25, 2011 11:17 am
by gooball :D
I'm not saying that this is in the wrong forum.
What do you mean?
Re: q3seg (Smalls Edge) Beta
Posted: Tue Jan 25, 2011 11:20 am
by gooball :D
Ok, can somebody just test the map, report for bugs, and forget about it.
Thank You
Re: q3seg (Smalls Edge) Beta
Posted: Tue Jan 25, 2011 11:31 am
by LawL
no u
Re: q3seg (Smalls Edge) Beta
Posted: Tue Jan 25, 2011 11:35 am
by ^misantropia^
Come on mods, move this to LEM.
Re: q3seg (Smalls Edge) Beta
Posted: Tue Jan 25, 2011 11:41 am
by MKJ
fixt
Re: q3seg (Smalls Edge) Beta
Posted: Tue Jan 25, 2011 12:36 pm
by Eraser
Might be worth noting that this is a Team Arena map, but the TA specific powerups in the screenshots might have given it away.
First gameplay tip: judging from the screenshots, it looks like your flags are impossible to steal. There's nowhere to run to or from, so it's incredibly hard for an attacker to grab it and get away with it.
Re: q3seg (Smalls Edge) Beta
Posted: Tue Jan 25, 2011 5:38 pm
by spirit_
Hi gooball!
First of all: the map doesn't have any missing textures when played with Team Arena enabled.
Technical stuff:
I think you need to fix the launchpads leading to the flag teleporters, I often fell to my death when I tried to use them. And your levelshot doesn't work because it's in png format (I think only jpg and tga are supported).
On the rest of the map:
The layout seems questionable even for very small CTF. This map basically only has a single room and I guess the gameplay will boil down to FFA in that room. QUAD in a map of that size is a bad idea and since you can't play it with more than 2 (maybe 4 if you like that kinda quake games) people I'd say the map has too many items in the center room (and altogether it has 2x MEGA + 2x YA which also seems a lot). The player who won a fight can instantly get back to full health and lots of armor because the center room has many +50H.
It is possible to make small 1vs1/2vs2 CTF maps that are simple and fun but I think this one is a bit too simple atm. Maybe you could improve it by making the flag areas where the teleporters lead a bit larger. I agree that with a single route leading away from the flag to a predictable tele exit, stealing the flag also seems very hard.
It's good that you have a good item (the MEGA) and a weak weapon near the flag.
EDIT: I should mention that everything I said about the gameplay is more or less guessed (since the map has no bot file atm).
Re: q3seg (Smalls Edge) Beta
Posted: Tue Jan 25, 2011 6:19 pm
by cityy
Didn't know radiant supports neverball.
Re: q3seg (Smalls Edge) Beta
Posted: Tue Jan 25, 2011 9:20 pm
by gooball :D
Thanks for all your help. Fixing the map up.
Thanks
Re: q3seg (Smalls Edge) Beta
Posted: Thu Jan 27, 2011 11:48 pm
by gooball :D
Well, here it is, the final version of the map. Download here:
http://www.filefront.com/17859407/q3seg.zip
(If possible, can someone make a aas file for it?

)
Re: q3seg (Smalls Edge) Beta
Posted: Fri Jan 28, 2011 1:05 am
by spirit_
I made an aas file, it's
here. Your spawns suck though and the bots don't really get the map.
And the launchpads still send me to death way too often.
You can make the next aas file yourself (if you have bspc.exe in quake3/baseq3/):
Code: Select all
cd quake3/baseq3/
bspc.exe -bsp2aas maps/q3seg.bsp
You should also make it 100% clear in the README that this is a Team Arena only map since it uses many TA textures.
Re: q3seg (Smalls Edge) Beta
Posted: Fri Jan 28, 2011 1:26 am
by gooball :D
@spirit_ Ok, call me dumb, but how do you make a aas file out of that big code? lol im stupid
Re: q3seg (Smalls Edge) Beta
Posted: Fri Jan 28, 2011 1:38 am
by deqer
Hello, could you please post screenshots in your post instead of a zip. I don't feel like downloading the zip file, saving it, extracting it, then clicking on screenshots. I say New Rule: post embedded screenshots of your map in your post body.
If those are your screenshots down on post #9 then can you move those to your initial post please?
Thanks,