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[ALPHA] nkstrdm8
Posted: Fri Feb 11, 2011 12:19 am
by nick lol
Well now it's more like a beta. Detailing is pretty close to done, and I'm looking for any sort of feedback.
It's FFA/Tourney for 2-6 players, medium-small.
B2:
Changes:
-changed 50h to Megahealth (after much shenanigans and -fixaas the bots will go for it)
-added 25h to RG room
-changed 2 25hs to 1 50h
-added Quad
-moved a bunch of ammo around (also the 5hs on the bridge)
-TPs and BPs function better
-a bunch of detailing + bot optimization
This will probably be the final if no one finds any problems.
Shots:
Download link:
http://www.mediafire.com/?zkw777tql0qut8k
I appreciate any help!
Re: [ALPHA] nkstrdm8
Posted: Fri Feb 11, 2011 3:10 am
by EmeraldTiger
I remember playing your map "Exotic Metals", which was pretty good and had nice visuals. Your Quake 1 inspired map is very impressive too, so this new map comes as a pleasant surprise. I`m looking forward to seeing your artistic touch in the final version.
For an alpha the map actually looks okay, and I like the custom shader you used for the metallic ramp. Layout seems good and has a lot of connectivity and flow, not too big or too small. Item placement seems good, I have yet to find any problems.
The outer textures on the teleporters (the blue and white) - I`m not exactly sure about this. It looks out of place in an urban-city like environment. Almost looks like a circus ring of some kind, the cartoonish accent combined with the worn-torn atmosphere seems to clash too much IMO. Just a nitpick though.
Good luck with your map, hope this advice helps.
Re: [ALPHA] nkstrdm8
Posted: Fri Feb 11, 2011 5:33 am
by nick lol
Thanks for the kind words! I think that the blue stripes will fit better as I add detail; I'm planning on adding more of it elsewhere, as well as a yellow texture--I'm going for a bright, "primary colors" look I think (red, yellow, blue).
Re: [ALPHA] nkstrdm8
Posted: Fri Feb 11, 2011 6:33 am
by Eraser
That looks pretty neat. I like the textures you've used so far. GIves it a fresh look.
Re: [ALPHA] nkstrdm8
Posted: Fri Feb 11, 2011 7:32 am
by ShadoW_86
Looks like Doom map

! Hehe, will give it a try later.
Re: [ALPHA] nkstrdm8
Posted: Thu Feb 17, 2011 12:46 am
by nick lol
I've gotten it pretty much to beta, but dunno if it's worth a brand new post this soon, so I just updated the OP
Re: [ALPHA] nkstrdm8
Posted: Thu Feb 17, 2011 2:07 am
by EmeraldTiger
WOW! This is brilliant stuff man! I love the amount of detail you have here, such as having wet tiles where it`s raining and dry tiles where it`s not.
I do have some small suggestions regarding the item placement, noted below. (See attachment descriptions) Hope this helps, good luck.

Re: [ALPHA] nkstrdm8
Posted: Thu Feb 17, 2011 7:27 am
by ShadoW_86
Beta shots looks tasty!
Re: [ALPHA] nkstrdm8
Posted: Thu Feb 17, 2011 7:41 am
by ShadoW_86
Ok, congratz, this looks really good for me. I like the texturing, and the layout seems to be really cool for small ffa. I've played it with 2 bots, and it felt really good. What I can suggest - continue on adding details - all those trims, pipes and lights looks great (ofc try to not overkill that).
I would put MH in place of the hanged 50hp. Also, I would really like to see some PU there - most probably quad. Bots tend to stay on lower level of the map, so maybe you could add PU somewhere at upper level.
Map looks really cool.
Re: [ALPHA] nkstrdm8
Posted: Wed Feb 23, 2011 2:28 am
by nick lol
Alright, another update in the OP. This might end up being the final if all goes well.

Re: [ALPHA] nkstrdm8
Posted: Wed Feb 23, 2011 4:15 am
by EmeraldTiger
Looks good-to-go, at least to me. I like those hanging ropes, and the item placement changes are good. I think it`s worthy of being a final release, unless I am missing something that`s not quite obvious.
Hey SyncError, you reading this?

Re: [ALPHA] nkstrdm8
Posted: Wed Feb 23, 2011 8:15 pm
by ShadoW_86
I really like this map, great job there buddy. I think it's really fun to play (small ffa), and good looking map. I like the simple and clean design. There is something weird about your textures, but it's poitive, I like it

. Maybe only that yellow texture stands out a little too much, but i have no real problem with it. This map reminds me somehow about old days, with much simpler maps, which were ffa aimed. I'ts good release.
Re: [ALPHA] nkstrdm8
Posted: Sat Apr 09, 2011 10:20 pm
by monaster
Just tried to download that map to give it a spin but mediafile doesn't seem to host that thing any more.

Can someone please re-upload it? Thanks!
Re: [ALPHA] nkstrdm8
Posted: Sun Apr 10, 2011 5:19 pm
by nick lol
It's on the front page of LvL right now ("Family Fun Factory")
Re: [ALPHA] nkstrdm8
Posted: Tue Apr 12, 2011 12:58 pm
by monaster
Thanks, didn't realise that; in this case I already had it downloaded 3 days ago.

Will test it anytime soon.