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fov?
Posted: Mon Feb 28, 2011 11:23 pm
by ^Ghost
just curious.. what fov do u use when taking screenshots for a final levelshot?
Re: fov?
Posted: Mon Feb 28, 2011 11:30 pm
by fKd
use it like a camera. its totally up to you. this is a case of no right or wrong answer. me i use 125 if i wanna get a lot in. otherwise just old 90
Re: fov?
Posted: Tue Mar 01, 2011 6:15 am
by Silicone_Milk
I like 120
Re: fov?
Posted: Tue Mar 01, 2011 6:19 am
by Anthem
I tend to use 110 for everything.
Re: fov?
Posted: Tue Mar 01, 2011 6:19 am
by mrd
Oi, I think higher FOVs are common for levelshots, I remember using 120 for them as well. But like fkd said, doesn't really matter... just set it to what looks good.
Re: fov?
Posted: Tue Mar 01, 2011 6:24 am
by themuffinman
I've found that 100 works best for me. As for gameplay, I use 115.
Re: fov?
Posted: Tue Mar 01, 2011 8:06 am
by cityy
I'm using 110 aswell.
Re: fov?
Posted: Tue Mar 01, 2011 1:29 pm
by Noruen
Always (with some exceptions) 90°. I hate deformed sides in bigger fields.
Re: fov?
Posted: Tue Mar 01, 2011 2:36 pm
by o'dium
11. And then I noclip waaay back.
I watching some zeds wrestle.
Re: fov?
Posted: Tue Mar 01, 2011 2:52 pm
by ^misantropia^
360, for that sweet fish eye-y view.
Re: fov?
Posted: Tue Mar 01, 2011 7:11 pm
by Hipshot
130, that's how I play.
Re: fov?
Posted: Tue Mar 01, 2011 7:14 pm
by cityy
Hipshot wrote:130, that's how I play.
Explains.

Re: fov?
Posted: Tue Mar 01, 2011 7:16 pm
by EmeraldTiger
Hipshot wrote:130, that's how I play.
Lock the doors!
Re: fov?
Posted: Tue Mar 01, 2011 7:25 pm
by ^Ghost
130 as well for playing and for levelshots.
Re: fov?
Posted: Tue Mar 01, 2011 9:41 pm
by Noruen
130° is not allowed on some servers, hm?
mizantropie - what kind of fish does have this 360° eye?

But yeah, that's really sweet.
Re: fov?
Posted: Wed Mar 02, 2011 1:47 pm
by sst13
Level and screenshots 100°
Playing with 130° (high fov = better overview)
Re: fov?
Posted: Sat Apr 09, 2011 10:12 pm
by monaster
90° default values, to make the difference between promo screens and the actual level as small as possible. A few exceptions though when it comes down to depicting a huge building or structure that otherwise couldn't be shown with one shot.