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Re: EntityPlus - A single player Q3 mod

Posted: Thu Feb 10, 2022 1:42 pm
by Hipshot
Oh, bot drops loot. That's quiet nice I must say. Like, any item then? Can it be set up to be a chance to drop?

Re: EntityPlus - A single player Q3 mod

Posted: Thu Feb 10, 2022 2:01 pm
by Eraser
Hipshot wrote:Oh, bot drops loot. That's quiet nice I must say. Like, any item then? Can it be set up to be a chance to drop?
Existing maps don't use this feature, it's something that needs to be specifically set up by the level designer.
A botspawn entity can point to any in-game item (weapons, ammo boxes, health, armor, keys, etc) which will be dropped by the bot when it dies.

Re: EntityPlus - A single player Q3 mod

Posted: Sat Oct 01, 2022 6:05 pm
by Fruity
1. Does anyone remember if it is possible to remove the inscription "waiting for players" at the top of the screen without removing the entire Huds?

2. How to create dynamic lights, I tried via funk_door (for checking) but something I can't do, are there any common guidelines (which funk_ should I use) regarding controlled light?

Re: EntityPlus - A single player Q3 mod

Posted: Mon Feb 24, 2025 11:19 am
by Eraser
Hello? *taps microphone* Is this thing still on?
Either way, I've just released a new version of EntityPlus (1.1.11). It contains two fixes and a new addition:
  • [Added] NO_SPARKS spawnflag to target_laser.
  • [Fixed] Loot items not giving health/ammo/armor if item doesn't have count key set.
  • [Fixed] Player loses holdables when picking up backpack.
Download is available at GitHub:
https://github.com/TheEnginesOfCreation ... tag/1.1.11