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gtkradiant texture loaction.

Posted: Thu Mar 17, 2011 4:06 am
by tippyfun
Could someone please tell me what the default path for the textures that gtkradiant uses is? :q3:

Re: gtkradiant texture loaction.

Posted: Thu Mar 17, 2011 4:18 am
by fKd
mines C:/GameDev/Quake 3/

Re: gtkradiant texture loaction.

Posted: Thu Mar 17, 2011 8:08 am
by Eraser
Where ever Quake 3 is installed. I think the default installation location for Quake 3 is C:\Program Files\Quake III Arena

Once inside that folder, go to baseq3 and open pak0.pk3 with a program that can read ZIP files (a .pk3 file is basically a zip file with a different filename extension). In the zip file you'll find a textures folder and in there are all the textures.

Re: gtkradiant texture loaction.

Posted: Thu Mar 17, 2011 10:48 pm
by tippyfun
So I could use pakscape to open the pk0.pk3, right?

Re: gtkradiant texture loaction.

Posted: Thu Mar 17, 2011 11:53 pm
by fKd
you can use winzip, winrar... etc etc etc... .pk3 is just a zip file really

Re: gtkradiant texture loaction.

Posted: Fri Mar 18, 2011 5:21 am
by obsidian
GtkRadiant reads inside PK3 files, so there's generally no need to open them.

Re: gtkradiant texture loaction.

Posted: Fri Mar 18, 2011 1:15 pm
by ^misantropia^
Moving to LEM.

Re: gtkradiant texture loaction.

Posted: Sat Mar 19, 2011 1:03 pm
by spirit_
The path is <Quake3>/baseq3/textures/ but as Obsidian mentioned the pk3 files are also read. The path may not even exist in your Q3A installation if you never made a map because everything is distributed in pk3 files usually.

This means that if you have a pk3 file (e.g. a custom map file named somemap.pk3) in baseq3/ and it contains image files in a textures/ sub directory, these textures will also show up in radiant. This also applies to the stock game media of course, it is in the pak0.pk3 file.

I think having stuff outside of a pk3 file leads to sv_pure issues, you may need to use /devmap instead of /map in the in-game console to load a map and/or set sv_pure 0 on the command line. Haven't done something for q3a in quite a while though, not 100% sure on this.