Garry's mod owns pirates

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Eraser
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Garry's mod owns pirates

Post by Eraser »

lol, check this out:
A few hours ago, Garry Newman – the creator of Garry’s Mod – asked, quite innocently, whether anyone was unable to shade polygon normals.

He received a few comments, mostly jokes, but a quick look at Google suggests that there are indeed a few people who are experiencing problems with their game.

…you can hear Newman’s chuckling from here. Not the normal response to a wide-spread bug report, but this is no normal bug. It seems that the developer has deliberately enabled an error in GMod, which will only affect people who have pirated the game.

People started discussing the error on the game’s own forums, wondering why their game simply wouldn’t work:

Problem:
I need help with my garrys mod. Everytime I launch Garrys Mod, it starts up then about 5 seconds later after it is done loading, it crashed with the

Code: Select all

Engine Error:Unable to shade polygon normals(#################)
Not long after posting the request, the user found themselves permabanned from the forums for using pirated software.

Making the situation even sweeter, the number which appears in brackets after the error statement is in fact the gamer’s 64-bit steamid.
http://www.gamepron.com/news/2011/04/12 ... e-fun-way/
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MKJ
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Re: Garry's mod owns pirates

Post by MKJ »

chuckles
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Whiskey 7
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Re: Garry's mod owns pirates

Post by Whiskey 7 »

...... but this is no normal bug. It seems that the developer has deliberately enabled an error in GMod, which will only affect people who have pirated the game..
Oh, nasty, no very nasty business :owned:
[color=#FFBF00]Physicist [/color][color=#FF4000]of[/color] [color=#0000FF]Q3W[/color]
AmIdYfReAk
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Re: Garry's mod owns pirates

Post by AmIdYfReAk »

Ha, Good.
bitWISE
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Re: Garry's mod owns pirates

Post by bitWISE »

It will be extra funny from now on because of all the noobs who fail at searching before asking.
Plan B
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Re: Garry's mod owns pirates

Post by Plan B »

Not that I know what this "Garry mod" is, except it's based on the Source engine, but ehhhm...
Aren't mods by definition free to download?

So why the fuck does this Garry cunt even care if the game his mod is based upon is legally acquired?
Or do you actually have to pay for his mod?
bitWISE
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Re: Garry's mod owns pirates

Post by bitWISE »

It stopped being available for free after version 9. You can still download the old one, but if you want updates you have to buy it.
Plan B
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Re: Garry's mod owns pirates

Post by Plan B »

If this mod really offers a significantly different game experience, I suppose he rightfully claims compensation, and he's clever (more clever than most big publishers) about how he deals with piracy.

Still a bit iffy, though; at what point does a mod turn into something that justifies being paid for?
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Eraser
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Re: Garry's mod owns pirates

Post by Eraser »

He asks $10 for it. If you don't want to pay $10 for his mod, then don't buy it. I don't see what the problem is here.
diablolic
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Re: Garry's mod owns pirates

Post by diablolic »

hhahaaa ROFL this is working here is another pirate caught red handed: http://www.gameshampoo.com/2933/garrys- ... on-normals
Plan B
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Re: Garry's mod owns pirates

Post by Plan B »

Eraser wrote:He asks $10 for it. If you don't want to pay $10 for his mod, then don't buy it. I don't see what the problem is here.
What bullshit rationalisation is that?
Want a loaf of bread? $1000, please.
Too expensive for you? Then you're not hungry enough, apparently.

No.

What's being offered should be in accordance with what's already been paid for.
Mods have always been free, so if a mod doesn't offer an entirely new game experience, it should be free of charge.
^misantropia^
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Re: Garry's mod owns pirates

Post by ^misantropia^ »

Plan B wrote:Mods have always been free, so if a mod doesn't offer an entirely new game experience, it should be free of charge.
Now that's a bullshit rationalisation. That guy Gary probably spend several man years on his mod. Wanting a little money in return is only a fair deal.

If you don't agree, you can come over to my house, paint the second floor and sandpaper the beams (still haven't gotten around to that) and I'll pay you nothing in return. Same thing, really - I already paid for the house.
EtUL
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Re: Garry's mod owns pirates

Post by EtUL »

I think the difference between a mod and a separate game is whether or not you can sell it. Tons of games use another game's engine...essentially a mod. Counter Strike and the like as well started as a mod but came to stand on their own. If it can stand on it's own, it is it's own game. Circular definition but I think most will understand what I mean.
bitWISE
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Re: Garry's mod owns pirates

Post by bitWISE »

How about expansion packs and DLC?

The decision belongs to the IP holder. Simple as that.
LawL
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Re: Garry's mod owns pirates

Post by LawL »

Plan B wrote:What bullshit rationalisation is that?
Want a loaf of bread? $1000, please.
Too expensive for you? Then you're not hungry enough, apparently.
Worst example in the history of the internet.
Thick, solid and tight in all the right places.
fKd
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Re: Garry's mod owns pirates

Post by fKd »

bam
Tsakali
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Re: Garry's mod owns pirates

Post by Tsakali »

as soon as i read the op's title I immediately formed this evil idea that if the system recognized itself to be pirated, it would act normal and upon 50% completion it would deliberately delete the saved game... now that would be harsh but fair.
AmIdYfReAk
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Re: Garry's mod owns pirates

Post by AmIdYfReAk »

Kinda like when people cracked Batman it wouldn't allow them to glide?

Rather, it would make them flail their arms around and fall to their death?
Tsakali
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Re: Garry's mod owns pirates

Post by Tsakali »

what sounds more like a fist up the ass... not being able to fly and immediately solving the issue by buying the game or finding out you just wasted 20-40 hours for nothing, and clearly too buthurt to go out of your way, buy the game and play through it all over again?
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MKJ
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Re: Garry's mod owns pirates

Post by MKJ »

what sounds like a better business plan, forcing a player to give some money so they can continue playing or upset them into not buying your product at all?
phantasmagoria
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Re: Garry's mod owns pirates

Post by phantasmagoria »

the first cracks of GTA IV made the player drunk after about five minutes of gameplay.
[size=85]
Tsakali
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Re: Garry's mod owns pirates

Post by Tsakali »

MKJ wrote:what sounds like a better business plan, forcing a player to give some money so they can continue playing or upset them into not buying your product at all?
well, depends on what you're looking to do....I'm looking to put long lasting fear and uncertainty in the pirate community. But indeed, everyone is only concerned about themselves.
Tsakali
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Re: Garry's mod owns pirates

Post by Tsakali »

and honestly, I'd rather go for the "eye for an eye" approach, and the hell with getting their money... they have cost "me" alot more than the price of a single packaged game.. Yes imad,
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Captain
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Re: Garry's mod owns pirates

Post by Captain »

phantasmagoria wrote:the first cracks of GTA IV made the player drunk after about five minutes of gameplay.
IIRC there was also an issue with the cars accelerating out of control :olo:
AmIdYfReAk
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Re: Garry's mod owns pirates

Post by AmIdYfReAk »

Tsakali wrote:what sounds more like a fist up the ass... not being able to fly and immediately solving the issue by buying the game or finding out you just wasted 20-40 hours for nothing, and clearly too buthurt to go out of your way, buy the game and play through it all over again?
Buy the game, reload the save, and continue on as normal... i never once said it was Nuked when that happened.
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