Need help recovering map
Posted: Wed Jul 06, 2011 1:14 am
Hi. As the subject says, I need help recovering my map, named "derr_first". The problem is, I re-installed my Elite Force to get RPG-X to work, and I shift-deleted my EF file in doing so (to make room for the saved copy on my bro's external hard drive). I used Pandora Recovery(tm) to recover my .bsp file, and tried to use q3map2.exe to convert from .bsp to .map (partillay because now when I load my map in-game, it says it's version 1,000,000-something instead of 46, so I figured if I could re-compile it using the build function of 1.5.0, it might fix the version number. However, after following the directions from this forum (http://forum-thetent.getgoo.net/t5-conv ... e-commands) EXACTLY (well, getting to gtkradiant 1.5.0 one folder at a time), but inevitably, in the end, I got the same problem as the replier: It says something along the lines of
"*********************ERROR*******************
derr_first.bsp is not an IBSP file"
Does the fact that my .bsp was a recovered permanently-deleted file have a role in the error? Am I missing a command in the line? I really want to get my map back, else I'd need to either work from a 4+ hour-behind .map, which is quite inconvenient, or scrap the map entirely (and it's my first really almost done map in ANY game except the ZPS mod...)
Please help me. I really don't want to spend 4+ hours on my map. The architecture was nearly complete, and I realize it was my mistake for not making a backup for my .map file.
UPDATE: I ran the "BSP -convert -format .map" command in q3map2 toolz and it gave the same error. After choosing a non-deleted map to attempt it on, it went converted without a hitch (well, besides the missing shader texture messages). I am beginning to believe that since I recovered a perma-deleted file, and since it was 100% overridden already, and with the waaaaaaaaaay off version number as a hint, that my almost architecturally complete map is un-salvageable. If there is a solution to any problems that could ultimately lead to my map's recovery, please tell me. Again, if there aren't let me know, and I'll just re-construct what I lost (it's a couple of corridors (7+) and a couple of small rooms (5), so you're probably gonna tell me, as my bro did, that it's not even worth the effort to recover...)
P.S. I also read on another site that decompiling can do warped things to the map, such as warped textures and/or architecture and other strange stuff. Is this true?
"*********************ERROR*******************
derr_first.bsp is not an IBSP file"
Does the fact that my .bsp was a recovered permanently-deleted file have a role in the error? Am I missing a command in the line? I really want to get my map back, else I'd need to either work from a 4+ hour-behind .map, which is quite inconvenient, or scrap the map entirely (and it's my first really almost done map in ANY game except the ZPS mod...)
Please help me. I really don't want to spend 4+ hours on my map. The architecture was nearly complete, and I realize it was my mistake for not making a backup for my .map file.
UPDATE: I ran the "BSP -convert -format .map" command in q3map2 toolz and it gave the same error. After choosing a non-deleted map to attempt it on, it went converted without a hitch (well, besides the missing shader texture messages). I am beginning to believe that since I recovered a perma-deleted file, and since it was 100% overridden already, and with the waaaaaaaaaay off version number as a hint, that my almost architecturally complete map is un-salvageable. If there is a solution to any problems that could ultimately lead to my map's recovery, please tell me. Again, if there aren't let me know, and I'll just re-construct what I lost (it's a couple of corridors (7+) and a couple of small rooms (5), so you're probably gonna tell me, as my bro did, that it's not even worth the effort to recover...)
P.S. I also read on another site that decompiling can do warped things to the map, such as warped textures and/or architecture and other strange stuff. Is this true?