MD3 Format: Highly Specialized Questions
Posted: Thu Aug 11, 2011 10:00 pm
I do have a highly specialized technical question when you have the time:
Question: I found an interesting guide excerpt from the website below. How are they defining the word 'group? By a '32 group maximum', does this mean a maximum of 32 separate md3 files held together by 16 tags, or does this mean a maximum of 32 element level sub-object sections per file (ex: Maximum of 32 separate sub-objects in upper.md3)?
Thanks guys!
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http://sid.ethz.ch/debian/mm3d/mm3d-1.3 ... kemd3.html
"MD3 Limits
The MD3 file format has several limits that you should consider when making a model for this format. These are outlined below. If your model has more that the MD3 limit, the file will not be saved correctly and you should get a error message dialog.
* Only faces and verticies in a group get saved.
* The MD3_PATH+file name cannot be longer than 63 characters. (Textures and model names)
* The group name and point name cannot be longer than 63 characters.
* Maximum of 1024 animation frames
* Maximum of 16 Points (Quake 3 Tags)
* Maximum of 32 Groups
* Maximum of 256 Textures per Group
* Maximum of 8192 Triangles per Group
* Maximum of 4096 Verticies per Group"
Question: I found an interesting guide excerpt from the website below. How are they defining the word 'group? By a '32 group maximum', does this mean a maximum of 32 separate md3 files held together by 16 tags, or does this mean a maximum of 32 element level sub-object sections per file (ex: Maximum of 32 separate sub-objects in upper.md3)?
Thanks guys!
-------------------------------------------------------------------
http://sid.ethz.ch/debian/mm3d/mm3d-1.3 ... kemd3.html
"MD3 Limits
The MD3 file format has several limits that you should consider when making a model for this format. These are outlined below. If your model has more that the MD3 limit, the file will not be saved correctly and you should get a error message dialog.
* Only faces and verticies in a group get saved.
* The MD3_PATH+file name cannot be longer than 63 characters. (Textures and model names)
* The group name and point name cannot be longer than 63 characters.
* Maximum of 1024 animation frames
* Maximum of 16 Points (Quake 3 Tags)
* Maximum of 32 Groups
* Maximum of 256 Textures per Group
* Maximum of 8192 Triangles per Group
* Maximum of 4096 Verticies per Group"