Modifying GtkRadiant to render quake2 lightmaps in quake3
Posted: Sat Aug 20, 2011 8:21 pm
Hi,
I have a copy of the source code to GtkRadiant 1.5. I was just wondering how easy it would be to export a map with radiosity lightmaps like the ones used in quake2 but to save everything else along with these lightmaps in the quake3 bsp format.
Im guessing this is fairly straightforward as the editor already can render these lightmaps for a quake2 map.
This would be done in relation to a bsp loader I have written so I would then accomodate for the fact that it is no longer a greyscale lightmap.
Could anyone point me in the right direction with this?
I have a copy of the source code to GtkRadiant 1.5. I was just wondering how easy it would be to export a map with radiosity lightmaps like the ones used in quake2 but to save everything else along with these lightmaps in the quake3 bsp format.
Im guessing this is fairly straightforward as the editor already can render these lightmaps for a quake2 map.
This would be done in relation to a bsp loader I have written so I would then accomodate for the fact that it is no longer a greyscale lightmap.
Could anyone point me in the right direction with this?