Weird skin?

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Ouija
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Weird skin?

Post by Ouija »

So, I had some fun tonight reading some creepy stories. To clear my mind after doing so, I fired up Q3 and joined a crowded and fun FFA server I always waste my time on. After some time, during a match on DM1 a peculiar fellow has connected midgame. His nickname was "END" without any colors, and his model was Klesk - except that he had a skin I've never seen before (some kind of a black texture, didn't manage to take a closer look). Upon fragging him once, I saw the expected "You fragged END". I hit Tab to see something, and realize this guy is gone. I ask everyone for several minutes whether they had seen this guy as well, I get no response whatsoever as if I was muted. Kept playing for a few more maps and left to write this.
I am officially creeped out. Most likely thanks to the stuff I've been reading before that but still... if a thing such as a haunted server exists, that's how it looks like. I won't be able to look at that server the same ever again.
That said, now I think that texture could be the tex of some other object wrapped on the wrong model. Can Q3 do that?
4days
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Re: Weird skin?

Post by 4days »

It could be that your theory is correct. If Q3 didn't properly load the texture/shader for the model then you might see a dark/colourless player model. If it can't load a texture/shader for a surface in a map then you'll see a white on grey grid - there must be something similar for player models. It's also possible that the mod you were playing or relaxed server settings allowed them to choose a dark colour or skin for the model. Then the guy may have ragequit when you fragged him.

However, it's more likely that the server was just haunted. Some of the code Carmack wrote to get respawns working properly had the unfortunate side-effect of occasionally pulling the angry souls of dead maniacs into the game. 1.32 fixed this to some extent and now most hauntings can be safely exorcised by setting g_perniciousevil to 0 and restarting the server.

Obviously, on no account should you attempt to kill a ghost player, just tell the server admin what's happening and disconnect so that they can take care of it. Fragging a ghost will tell them your name, which is usually enough for an incantation enabling them to find you in the real world. The incantation process is immediately recognisable in-game as the ghost disappearing and other players not being able to hear and/or see you. In the real world, the first thing that you'll notice is the nagging sense that someone is standing behind you, so utterly overwhelmed with explosive rage that they cannot act until looked in the eye.
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Eraser
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Re: Weird skin?

Post by Eraser »

Nothing in that post was lied.
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MKJ
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Re: Weird skin?

Post by MKJ »

ffs :olo:
Ouija
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Re: Weird skin?

Post by Ouija »

I had a good laugh. :D
But the part about the skin is true, it looked like if someone applied the skin of some other character (could be sarge) on that model, and it's not the first time I saw that happen. Bug or some setting I didn't know of?
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MKJ
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Re: Weird skin?

Post by MKJ »

some bug, people had it happen after the TA patch iirc
Ouija
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MD3 override

Post by Ouija »

Okay then, derailing topic. Would overriding an existing player model with a same name model inside a higher priority pk3 work?
I want to turn Bones and Klesk (only those two) into this:
Image
- as my way to boycott pro-wannabe "force player model, use fullbrights and choose the character based on visibility" faggotry. Not because they pwn me since they don't despite this advantage, just my little punishment for them.
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MKJ
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Re: Weird skin?

Post by MKJ »

no.
Quake3 checks if your gamecontent is identical to the server's, exactly to prevent people from doing this (ie cheating).
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MKJ
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Re: Weird skin?

Post by MKJ »

I would be happy to rape your face though.
Ouija
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Re: Weird skin?

Post by Ouija »

Boo bleeding hoo. Yet fullbrights work.
Give me a time machine so I can stop id from implementing the bones/bones texture... if I wanted to change anything about Q3, it's that.
Would deleting it (turning into sarge) work, then?
obsidian
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Re: Weird skin?

Post by obsidian »

Force player models?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Ouija
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Re: Weird skin?

Post by Ouija »

Why should I? I take no pride in defeating someone with such stuff enabled.
Oh, you took me entirely serious again. No, I'm just ranting about the arms race that are "pro configs", and the thin line between such and cheating.
spookmineer
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Re: Weird skin?

Post by spookmineer »

Pro configs are a myth.
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Bacon
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Re: Weird skin?

Post by Bacon »

you can get odd colored skins by mixing different characters together

an example: /model klesk/bones will make you klesk but with the missing texture instead of the normal one

pre 1.32 i think would actually make you the proper color (klesk with the holographic bones texture)

edit: here's "/model bones/klesk"

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Ouija
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Re: Weird skin?

Post by Ouija »

That's what I was asking about, thanks.
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