[Urban Terror] bad lightmaps on .ase models
Posted: Sat Sep 10, 2011 9:33 pm
Recently i started modeling and yesterday i made my first "usable" model.
I made a model of a barrel, exported it as .ase, made the normal and bump maps for it and after compiling i noticed that if i compile with -patchmeta switch the specular doesn't works.
So i compiled with only -meta and now _n and _b maps work but now the smoothing doesn't works properly and i get ugly looking lightmaps with clearly defined edges.
If i compile with both switches then -patchmeta is being ignored.
I added spawnflags 4 to the model and that soothed the problem a little but the lightmap still looks pretty bad.
-patchmeta
-meta

I have 2 smoothing groups on the model, one for the vertical walls and one for top and bottom "bands".
Anyone had a similar issue?
Is there a way to do separate compiles one with -meta and one with -patchmeta and then merge them? (yeah i know dumb question but i had to ask)
I made a model of a barrel, exported it as .ase, made the normal and bump maps for it and after compiling i noticed that if i compile with -patchmeta switch the specular doesn't works.
So i compiled with only -meta and now _n and _b maps work but now the smoothing doesn't works properly and i get ugly looking lightmaps with clearly defined edges.
If i compile with both switches then -patchmeta is being ignored.
I added spawnflags 4 to the model and that soothed the problem a little but the lightmap still looks pretty bad.
-patchmeta

-meta

I have 2 smoothing groups on the model, one for the vertical walls and one for top and bottom "bands".
Anyone had a similar issue?
Is there a way to do separate compiles one with -meta and one with -patchmeta and then merge them? (yeah i know dumb question but i had to ask)