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Spectators cannot go throught doors

Posted: Fri Nov 04, 2011 3:56 pm
by CZghost
I've compiled map with doors, but don't know, how to make doors ghostly for spectators...
In ID maps spectators can go throught doors (any special function, that will "teleport" spectators to other side), but I don't know, how to do it?

//Edit: I think that common/clusterportal will do it...

Re: Spectators cannot go throught doors

Posted: Fri Nov 04, 2011 6:08 pm
by CZghost
No, very big mistake... How did ID make doors ghost for spectators?

Re: Spectators cannot go throught doors

Posted: Fri Nov 04, 2011 6:25 pm
by deqer
I always thought that was client specific, not map specific. I believe I noticed this on my maps, and I just use regular doors.

Re: Spectators cannot go throught doors

Posted: Sat Nov 05, 2011 9:19 am
by CZghost
deqer:
But in ID maps it's enabled going throught doors, in other maps also in my it's disabled. How can I enable ghost doors for spectators?

Re: Spectators cannot go throught doors

Posted: Sat Nov 05, 2011 2:19 pm
by Eraser
I don't know what they did in the id software maps, but it appears to be severely bugged. When I try to move through a door as a spectator, I kind of get in some limbo state between sides of the door. Really odd.

Re: Spectators cannot go throught doors

Posted: Sun Nov 06, 2011 1:08 am
by dONKEY
Spectators dont go through doors in id maps either. Try it, you will see.
I think this feature got broken in one of the game updates.

Re: Spectators cannot go throught doors

Posted: Mon Nov 07, 2011 8:26 am
by MKJ
actually I think this feature was tacked on after release through a patch, with no edits made to the maps. I remember spectators being blocked by doors being one of the more glaring oversights the game had upon release.

Re: Spectators cannot go throught doors

Posted: Mon Nov 07, 2011 9:03 am
by Eraser
But it's clearly broken in 1.32 :shrug:

Re: Spectators cannot go throught doors

Posted: Mon Nov 07, 2011 12:59 pm
by MetalBeast
If I know you can use "trigger_teleport" and set the SPECTATOR flag, so only spectators will be teleported.

Code: Select all

/*QUAKED trigger_teleport (.5 .5 .5) ? SPECTATOR
Allows client side prediction of teleportation events.
Must point at a target_position, which will be the teleport destination.
 
If spectator is set, only spectators can use this teleport
Spectator teleporters are not normally placed in the editor, but are created
automatically near doors to allow spectators to move through them
*/


Re: Spectators cannot go throught doors

Posted: Mon Nov 07, 2011 1:37 pm
by CZghost
MetalBeast wrote:If I know you can use "trigger_teleport" and set the SPECTATOR flag, so only spectators will be teleported.

Code: Select all

/*QUAKED trigger_teleport (.5 .5 .5) ? SPECTATOR
Allows client side prediction of teleportation events.
Must point at a target_position, which will be the teleport destination.
 
If spectator is set, only spectators can use this teleport
Spectator teleporters are not normally placed in the editor, but are created
automatically near doors to allow spectators to move through them
*/

OK, I will try it...

// What bit it may be? I'm using Radiant 1.5, entities are in XML format...

Re: Spectators cannot go throught doors

Posted: Mon Nov 07, 2011 3:20 pm
by obsidian
I thought we had this discussion already. ;)

There isn't a spectator only spawnflag, not one that I'm aware of or having ever been documented. Are you sure that's functional for Quake 3 and not for some other game or mod?

Re: Spectators cannot go throught doors

Posted: Mon Nov 07, 2011 3:24 pm
by CZghost
CZghost wrote:deqer:
But in ID maps it's enabled going throught doors, in other maps also in my it's disabled. How can I enable ghost doors for spectators?
For ID maps: in q3ctf2 (Troubled Waters) aren't used triggers to open doors, but doors will open already... Must I use triggers for doors? Is it required?

Is also required the teleporting trigger only for spectators?

Re: Spectators cannot go throught doors

Posted: Mon Nov 07, 2011 3:42 pm
by MetalBeast
obsidian wrote:I thought we had this discussion already. ;)

There isn't a spectator only spawnflag, not one that I'm aware of or having ever been documented. Are you sure that's functional for Quake 3 and not for some other game or mod?
Well, you guys are not really forcing me to install Q3 again ? ;)
Should be SPAWNFLAGS "1"

It's in the Q3 source, so it should be in game :D

http://www.soclose.de/q3doc/g__trigger_8c-source.htm

Try it just out, I havent Q3 installed anymore.

Re: Spectators cannot go throught doors

Posted: Mon Nov 07, 2011 3:47 pm
by CZghost
Oh my god! I'm surprised! It's functional also without triggers!!! Will it be functional in TA?

Re: Spectators cannot go throught doors

Posted: Mon Nov 07, 2011 3:54 pm
by MetalBeast
CZghost wrote:Oh my god! I'm surprised! It's functional also without triggers!!!
Will it be functional in TA?
What is funcional without triggers ? Or do you mean "SPAWNFLAGS" ?

What is TA ?

Re: Spectators cannot go throught doors

Posted: Mon Nov 07, 2011 4:15 pm
by CZghost
MetalBeast wrote:
CZghost wrote:Oh my god! I'm surprised! It's functional also without triggers!!!
Will it be functional in TA?
What is funcional without triggers ? Or do you mean "SPAWNFLAGS" ?

What is TA ?
Do you know Team Arena modification? And it's functuional without triggering the doors by touching trigger_multiple...
In order, the doors open automatically, when player will come closer to it.

Re: Spectators cannot go throught doors

Posted: Mon Nov 07, 2011 4:22 pm
by MetalBeast
Do you mean, the "trigger_teleport" is functional or what ?
No offence, but please get some time to write the things so everybody can understand them ;)

You should explain, what you did and what is working.

Did you try the "trigger_teleport" with SPAWNFLAGS "1" ?

Re: Spectators cannot go throught doors

Posted: Mon Nov 07, 2011 4:59 pm
by CZghost
MetalBeast wrote:Do you mean, the "trigger_teleport" is functional or what ?
No offence, but please get some time to write the things so everybody can understand them ;)

You should explain, what you did and what is working.

Did you try the "trigger_teleport" with SPAWNFLAGS "1" ?
So again: I can leave only doors, they will open automatically, when player comes closer...
// Yes, I've tried it...

Re: Spectators cannot go throught doors

Posted: Mon Nov 07, 2011 5:03 pm
by CZghost
deqer wrote:I always thought that was client specific, not map specific. I believe I noticed this on my maps, and I just use regular doors.
It's not client specific, but a bug, that is created, when map is compiled from Radiant. The AAS file is added later by BSPC.

Re: Spectators cannot go throught doors

Posted: Mon Nov 07, 2011 9:01 pm
by deqer
this thread has become exhausting.

Re: Spectators cannot go throught doors

Posted: Tue Nov 08, 2011 1:13 pm
by CZghost
OK, down doors are ok, but I must modify up doors (they teleport to void)...

// Also must modify grider, but it's off-topic ;-)

Re: Spectators cannot go throught doors

Posted: Tue Nov 08, 2011 2:55 pm
by obsidian
CZghost, I know that English isn't your language, so perhaps it would be better if you tried to explain exactly what you are doing with a simplified screenshot or illustration. I read the above three times now and I still have no idea what you are doing.

Re: Spectators cannot go throught doors

Posted: Tue Nov 08, 2011 6:12 pm
by CZghost
obsidian wrote:CZghost, I know that English isn't your language, so perhaps it would be better if you tried to explain exactly what you are doing with a simplified screenshot or illustration. I read the above three times now and I still have no idea what you are doing.
Yes, you know right... Screenshot from editor:
Image