[Q3A DM] pmk1 (Alpha 3)
Posted: Mon Nov 07, 2011 1:57 pm
Hello.
This is my first proper attempt at a semi decent Q3A map. I'm mainly posting this for item placement, path flow and structure play testing. It's in a very early stage with basic lighting and no details so theres definately room for small to medium sized alterations to the structure.
I've played around with different configurations between the big pickups. Originally the RA was in the center but found it more fun to put the RG instead. Please let us know how you feel about the placements.
Download:
http://dl.dropbox.com/u/48542022/pmk1_a3.zip
Changes:
Alpha 3
-Made outside areas a bit bigger
-Changed locations of several items
-Several changes to structure
-Added short extra paths here and there
-Fixed temporary skybrushes that engulfed the entire map (each outside area is now properly sectioned off)
-Experimented with hints and area portals but need to learn more (bad things happened)
Alpha 2
-Few minor structure changes
-Packed into a .pk3
Screenshots from alpha 3 version
[lvlshot]http://dl.dropbox.com/u/48542022/pmk1_a3_1.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/48542022/pmk1_a3_2.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/48542022/pmk1_a3_3.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/48542022/pmk1_a3_4.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/48542022/pmk1_a3_5.jpg[/lvlshot]
This is my first proper attempt at a semi decent Q3A map. I'm mainly posting this for item placement, path flow and structure play testing. It's in a very early stage with basic lighting and no details so theres definately room for small to medium sized alterations to the structure.
I've played around with different configurations between the big pickups. Originally the RA was in the center but found it more fun to put the RG instead. Please let us know how you feel about the placements.
Download:
http://dl.dropbox.com/u/48542022/pmk1_a3.zip
Changes:
Alpha 3
-Made outside areas a bit bigger
-Changed locations of several items
-Several changes to structure
-Added short extra paths here and there
-Fixed temporary skybrushes that engulfed the entire map (each outside area is now properly sectioned off)
-Experimented with hints and area portals but need to learn more (bad things happened)
Alpha 2
-Few minor structure changes
-Packed into a .pk3
Screenshots from alpha 3 version
[lvlshot]http://dl.dropbox.com/u/48542022/pmk1_a3_1.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/48542022/pmk1_a3_2.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/48542022/pmk1_a3_3.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/48542022/pmk1_a3_4.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/48542022/pmk1_a3_5.jpg[/lvlshot]