holdable teleporters
Posted: Sun Dec 18, 2011 9:03 am
hey guys another question..
heres the scenario:
six regular spawn points are the random choice of a holdable teleporter, each of the spawn points rewards the player with a different item, possibly gun/armor/big health/haste
i've been wondering a couple things here...
1. is info player deathmatch the only thing used or usable as the destination for a holdable teporter
2. how do i control the random factor better? double and triple the number of spawn points in the same spot?
i ask this because i tried a run of twenty + teleports and was sent only to three of the six spawn points..
3. is there some way to control the set chosen for porting to if i do this on both sides, i want blue to only teleport into the blue set and red into the red set, ie, holdable teleporters porting to team related spots...
ie. i'm blue so when i teleport i go to the one 1/3 spot for th'blue team... and not to the red ones..
heres the scenario:
six regular spawn points are the random choice of a holdable teleporter, each of the spawn points rewards the player with a different item, possibly gun/armor/big health/haste
i've been wondering a couple things here...
1. is info player deathmatch the only thing used or usable as the destination for a holdable teporter
2. how do i control the random factor better? double and triple the number of spawn points in the same spot?
i ask this because i tried a run of twenty + teleports and was sent only to three of the six spawn points..
3. is there some way to control the set chosen for porting to if i do this on both sides, i want blue to only teleport into the blue set and red into the red set, ie, holdable teleporters porting to team related spots...
ie. i'm blue so when i teleport i go to the one 1/3 spot for th'blue team... and not to the red ones..