Hiding the bot difficulty on the scoreboard
Posted: Mon Dec 19, 2011 4:31 am
Greetings,
Apologies if this is the wrong place for a post like this, I assumed the programmers would have the best understanding of fixing this issue.
I am conducting some research to do with players being able to identify the difference between bots and players in multi-player games. Quake 3 has been an excellent environment for this so far, allowing me to change bot names, delays when joining servers, disabling chat etc.
However the subject issue has so far got me vexed. Upon observing the scoreboard when fragged, a player is able to observe an icon to the left of the bot's name denoting their difficulty, which is a dead giveaway. I was hoping to find the image/s that are used to represent the difficulty of a bot on the scoreboard and replacing them with a blank (i.e. transparent) image, but so far cannot find where they are stored in the pk3 files. Alternatively, modifying the code regarding the scoreboard to remove the displaying of bot difficulty would also be an option, but I am unsure of where to look in the source code.
Any help regarding the hiding/disabling of the bot difficulty and ping on the scoreboard of multiplayer Quake 3 games would be appreciated.
Thanks,
Tinman.
Apologies if this is the wrong place for a post like this, I assumed the programmers would have the best understanding of fixing this issue.
I am conducting some research to do with players being able to identify the difference between bots and players in multi-player games. Quake 3 has been an excellent environment for this so far, allowing me to change bot names, delays when joining servers, disabling chat etc.
However the subject issue has so far got me vexed. Upon observing the scoreboard when fragged, a player is able to observe an icon to the left of the bot's name denoting their difficulty, which is a dead giveaway. I was hoping to find the image/s that are used to represent the difficulty of a bot on the scoreboard and replacing them with a blank (i.e. transparent) image, but so far cannot find where they are stored in the pk3 files. Alternatively, modifying the code regarding the scoreboard to remove the displaying of bot difficulty would also be an option, but I am unsure of where to look in the source code.
Any help regarding the hiding/disabling of the bot difficulty and ping on the scoreboard of multiplayer Quake 3 games would be appreciated.
Thanks,
Tinman.