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Need feedback for a new layout (expected acid3dm10)

Posted: Wed Dec 21, 2011 1:15 pm
by [acid]
Hi there,

it's been almost four years since my last map release. My fingers were itching a lot nowadays, so I decided to build a new map. I almost forgot how much fun it is :D. I layed brushes for two days and now have an alpha layout that seems playable. I dunno if there is still an active testers/community base for this thread to make sense, but q3w seems to be still the most active around.

The map is made with CPMA in mind, but I believe it should play with vanilla as well. Demos much apreciated.

*UPDATE*
http://www.brushhour.org/maps/keks.pk3
(Everyone who downloaded before 23:18 GMT+1, please download again)

Image

Image

Re: Need feedback for a new layout (expected acid3dm10)

Posted: Wed Dec 21, 2011 1:24 pm
by monaster
Welcome back [acid] (and a late congrats on your tex pack you created long ago)! There seem to be a few people left eager to run tests on any alph/beta maps even if there's no respond for a couple of days, so stay put!

EDIT: Typo corrected

Re: Need feedback for a new layout (expected acid3dm10)

Posted: Wed Dec 21, 2011 2:00 pm
by Fjoggs
Join #cpmpickup and #cpmduel (quakenet). There's always players there willing to test your map. Talk to Keks or nekon if you need to upload your map to a server. Welcome back!

Re: Need feedback for a new layout (expected acid3dm10)

Posted: Thu Dec 22, 2011 6:22 pm
by EmeraldTiger
Looks nice and fast. I would place the RA on the first floor rather than the second though, right now player can grab RA and go straight to MH. At least this way they have to use the jump pad first. (You don't have to move the RA to an entirely different location, just put it on the ground right below the platform it sits on now)

Re: Need feedback for a new layout (expected acid3dm10)

Posted: Thu Dec 29, 2011 7:09 pm
by skinNCNmaster
finally got around to it, heres a bit for ya
[lvlshot]http://www.rave.ca/en/image/original/441485/[/lvlshot]