func_plat issue of a sort...
Posted: Fri Dec 23, 2011 9:51 pm
heya guys, do me a favor and dont post anything if you got beefs with how i phrase my post. ok
i have entities in the new map a bunch and few of them are platforms, during testing of the platforms, i noticed (they have a lip causing them to stick up a bit from flush) that when i jump onto the plat it does not activate if i am on the edge, but as i move towards the center of the brush it begins to move..
I was just wondering if ya'll had ever encountered activation picky platforms and if so how'd ya solve them?
the plats im talking about are basic default plats, i know i could make the same actor/entity fro other entity structure, but it seems like we're often having to substitute one thing for another... i'd just like to have these things figured out a bit better in order to find them more roles.
i have entities in the new map a bunch and few of them are platforms, during testing of the platforms, i noticed (they have a lip causing them to stick up a bit from flush) that when i jump onto the plat it does not activate if i am on the edge, but as i move towards the center of the brush it begins to move..
I was just wondering if ya'll had ever encountered activation picky platforms and if so how'd ya solve them?
the plats im talking about are basic default plats, i know i could make the same actor/entity fro other entity structure, but it seems like we're often having to substitute one thing for another... i'd just like to have these things figured out a bit better in order to find them more roles.