Page 1 of 1

ZEQ2-Lite Mapping on Quake 3 engine.

Posted: Tue Jan 24, 2012 8:30 am
by ZEQ2Mapper
Hello, I am from the zeq2lite forums, just stopping by to show some pictures/video.


Everything is completely modeled in 3dsMAX

Although I have having trouble with func_rotate on an ASE model.(Is that possible? If so, please DO tell)

Thanks.

Video: http://www.youtube.com/watch?v=IOgRl1U070M

Pictures below (:

Image
Image
Image
Image
Image
Image

Re: ZEQ2Mapping on Quake 3 engine.

Posted: Tue Jan 24, 2012 9:30 am
by themuffinman
Wow. Is that open world/sandbox play using tech3? No idea how that's possible with bsp's. Impressive.

Re: ZEQ2Mapping on Quake 3 engine.

Posted: Tue Jan 24, 2012 9:53 am
by ZEQ2Mapper
It's on a game called ZEQ2-Lite we use Quake 3 Engine

http://zeq2.com/lite/forums/

Re: ZEQ2-Lite Mapping on Quake 3 engine.

Posted: Tue Jan 24, 2012 11:58 am
by Eraser
A mod team tried to make a Dragonball themes mod years ago, called Bid For Power, but they got shut down due to intellectual property infringement.

Re: ZEQ2-Lite Mapping on Quake 3 engine.

Posted: Tue Jan 24, 2012 4:52 pm
by obsidian
ZEQ2Mapper wrote:Although I have having trouble with func_rotate on an ASE model.
WHEELIE!!!

Re: ZEQ2-Lite Mapping on Quake 3 engine.

Posted: Wed Jan 25, 2012 8:24 am
by EmeraldTiger
That's pretty damn cool. I too thought of BFP when I saw the screens. You did a good job at capturing the minimalist anime style of Dragonball, especially considering the engine you're using. You even got reflective water! :up:

Good luck with the project.

Re: ZEQ2-Lite Mapping on Quake 3 engine.

Posted: Wed Jan 25, 2012 9:01 am
by ZEQ2Mapper
Thanks, after all I am just a mapper. We have sort of a team, the other does the coding/character design etc....
Thanks again.